Difference between revisions of "Glossary:Meta"
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− | The Oculus Rift is a head mounted, dual-display, virtual reality helmet | + | The Oculus Rift is a head mounted, dual-display, virtual reality helmet for [[Microsoft Windows]], [[Mac OS]] and [[Linux]] with support for [[Unity]] and [[Unreal_(game_engine)|Unreal]] game engines out-of-the-box. |
− | + | While very few games support the device as of yet, several developers have planned to support the device in their games. | |
− | |||
+ | [[File:OculusRiftMockup.jpg|right|thumb|Oculus Rift mockup]] | ||
+ | [[File:OculusRiftDeveloper.jpg|right|thumb|Oculus Rift prototype]] | ||
− | + | == Technical Specs == | |
− | + | === Prototype (Developer) Kit === | |
− | + | {|class="wikitable" | |
− | + | |- | |
− | + | ! scope="col"|Feature | |
− | + | ! scope="col"|Description | |
− | + | |- | |
+ | | Head Tracking | ||
+ | | 6 degrees of freedom (DOF) ultra low latency | ||
+ | |- | ||
+ | | Field of view | ||
+ | | 110 degrees diagonal / 90 degrees horizontal | ||
+ | |- | ||
+ | | Resolution | ||
+ | | 1280x800 (640x800 per eye) | ||
+ | |- | ||
+ | | Display | ||
+ | | 7 inch | ||
+ | |- | ||
+ | | Max Refresh Rate | ||
+ | | 1000hZ | ||
+ | |- | ||
+ | | Video Input | ||
+ | | DVI with support for HDMI with the use of an adapter | ||
+ | |- | ||
+ | | Other Inputs | ||
+ | | USB | ||
+ | |- | ||
+ | | Weight | ||
+ | | ~0.22 KG | ||
+ | |- | ||
+ | |} | ||
+ | Includes three pairs of lens caps for those with different levels of vision. Set A are for those with great vision (or contacts) and sets B and C are for those who are nearsighted. Farsighted users can use set A. | ||
− | Games | + | The assembly that holds the screen and eyecups in position can be extended and retracted to be able to fit comfortably. |
− | + | ||
− | + | == Oculus Latency Tester == | |
− | + | The Oculus Latency Tester is used with the Oculus Rift to precisely measure the latency of the application used. | |
− | + | [[File:OculusLatencyTester.png|right|thumb|Oculus Rift Latency Tester mokcup]] | |
− | + | ||
− | + | == Game Support == | |
− | + | === Games with Oculus Rift Support === | |
− | + | {|class="wikitable sortable" style="width: 100%; text-align: center" | |
− | + | |- | |
− | + | ! scope="col" style="width: 200px" | Name | |
− | + | |- | |
− | + | |[[Team Fortress 2]] | |
− | + | |- | |
− | + | |} | |
− | + | ||
− | + | === Games Confirmed to Have Oculus Rift Support in the Future === | |
− | + | {|class="wikitable sortable" style="width: 100%; text-align: center" | |
− | + | |- | |
− | + | ! scope="col" style="width: 200px" | Name | |
+ | |- | ||
+ | |[[Hawken]] | ||
+ | |- | ||
+ | |[[Miner Wars 2081]] | ||
+ | |- | ||
+ | |[[Positron]] | ||
+ | |- | ||
+ | |[[Strike Suit Zero]] | ||
+ | |- | ||
+ | |[[Sinful Robot]] | ||
+ | |- | ||
+ | |[[Star Citizen]] | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Games Planned to Have Oculus Rift Support in the Future === | ||
+ | {|class="wikitable sortable" style="width: 100%; text-align: center" | ||
+ | |- | ||
+ | ! scope="col" style="width: 200px" | Name | ||
+ | |- | ||
+ | |[[0x10c]] | ||
+ | |- | ||
+ | |[[Doom 3: BFG Edition]] | ||
+ | |- | ||
+ | |[[Doom 4]] | ||
+ | |- | ||
+ | |[[Dream]] | ||
+ | |- | ||
+ | |[[FRACT OSC]] | ||
+ | |- | ||
+ | |[[The Gallery]] | ||
+ | |- | ||
+ | |[[Kairo]] | ||
+ | |- | ||
+ | |[[Minecraft]] | ||
+ | |- | ||
+ | |[[Montague's Mount]] | ||
+ | |- | ||
+ | |[[Montas]] | ||
+ | |- | ||
+ | |[[Outerra]] | ||
+ | |- | ||
+ | |[[Project CARS]] | ||
+ | |- | ||
+ | |[[Rawbots]] | ||
+ | |- | ||
+ | |[[Receiver]] | ||
+ | |- | ||
+ | |[[rFactor 2]] | ||
+ | |- | ||
+ | |[[Rogue System]] | ||
+ | |- | ||
+ | |[[Routine]] | ||
+ | |- | ||
+ | |[[Wishful Lie]] | ||
+ | |- | ||
+ | |[[ZED Absolution]] | ||
+ | |- | ||
+ | |} | ||
==See Also== | ==See Also== | ||
− | *http://wiki. | + | *[http://en.wikipedia.org/wiki/Oculus_Rift Wikipedia] |
− | *http:// | + | *[http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game Kickstarter] |
+ | *[http://wiki.teamfortress.com/wiki/Oculus_Rift_User_Guide TF2 Oculus Rift User Guide] | ||
[[Category:Hardware]] | [[Category:Hardware]] |
Revision as of 21:58, 20 March 2013
The Oculus Rift is a head mounted, dual-display, virtual reality helmet for Microsoft Windows, Mac OS and Linux with support for Unity and Unreal game engines out-of-the-box.
While very few games support the device as of yet, several developers have planned to support the device in their games.
Technical Specs
Prototype (Developer) Kit
Feature | Description |
---|---|
Head Tracking | 6 degrees of freedom (DOF) ultra low latency |
Field of view | 110 degrees diagonal / 90 degrees horizontal |
Resolution | 1280x800 (640x800 per eye) |
Display | 7 inch |
Max Refresh Rate | 1000hZ |
Video Input | DVI with support for HDMI with the use of an adapter |
Other Inputs | USB |
Weight | ~0.22 KG |
Includes three pairs of lens caps for those with different levels of vision. Set A are for those with great vision (or contacts) and sets B and C are for those who are nearsighted. Farsighted users can use set A.
The assembly that holds the screen and eyecups in position can be extended and retracted to be able to fit comfortably.
Oculus Latency Tester
The Oculus Latency Tester is used with the Oculus Rift to precisely measure the latency of the application used.
Game Support
Games with Oculus Rift Support
Name |
---|
Team Fortress 2 |
Games Confirmed to Have Oculus Rift Support in the Future
Name |
---|
Hawken |
Miner Wars 2081 |
Positron |
Strike Suit Zero |
Sinful Robot |
Star Citizen |
Games Planned to Have Oculus Rift Support in the Future