Difference between revisions of "BlackSite: Area 51"
From PCGamingWiki, the wiki about fixing PC games
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|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = Available in the options menu, but doesn't do anything. Force in the graphics card control panel. | |antialiasing notes = Available in the options menu, but doesn't do anything. Force in the graphics card control panel. | ||
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
Line 79: | Line 79: | ||
}} | }} | ||
− | === | + | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== |
− | {{ii}} The game doesn't support | + | {{ii}} The game doesn't support Vsync and it can't be enabled in the graphics card control panel (AMD) to prevent screen tearing. |
− | + | {{ii}} Windows 7 (in Aero mode) and later apply triple buffering to applications that run in a window, which prevents screen tearing. | |
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix| | + | {{Fixbox/fix|Use windowed mode|ref={{cn|date=September 2016}}}} |
# Run the game in window mode. | # Run the game in window mode. | ||
− | # To play in fullscreen use Borderless Gaming or similar tool. | + | # To play in fullscreen use [https://github.com/Codeusa/Borderless-Gaming Borderless Gaming] or similar tool. |
'''Notes''' | '''Notes''' |
Revision as of 21:09, 28 September 2016
Developers | |
---|---|
Midway Studios Austin | |
Publishers | |
Midway Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | November 12, 2007 |
Area 51 | |
---|---|
Area 51 | 1995 |
Area 51 (2005) | 2005 |
BlackSite: Area 51 | 2007 |
Key points
- Game loads and deletes entire sections of the maps in real-time which can cause occasional frame rate drops even on modern PCs.
Availability
- This game is not available in digital distribution.
Essential improvements
Patches
- Install the latest patch (v1.2).
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
-
Screen.ini
only contains screen resolution and option to start in window or fullscreen mode. Other settings are encrypted inside other files.
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Vertical sync (Vsync)
- The game doesn't support Vsync and it can't be enabled in the graphics card control panel (AMD) to prevent screen tearing.
- Windows 7 (in Aero mode) and later apply triple buffering to applications that run in a window, which prevents screen tearing.
Instructions |
---|
Post-processing effects
- Motion blur, light bloom and color correction can be disabled by deleting or renaming an external file.
Instructions |
---|
Input settings
Audio settings
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD | |
Cutscenes | Bink Video |
Issues unresolved
Dynamic shadow rendering bug
- Dynamic shadows of certain characters and objects are rendered incorrectly.
Instructions |
---|
Issues fixed
Game freezes when changing video settings
- It can sometimes happen that the game freezes when changing dynamic light, anti-aliasing or filtering mode in the video settings menu.
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista | |
Processor (CPU) | Intel 3.0 GHz AMD equivalent |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9 compatible Shader model 3.0 support |