Difference between revisions of "BattleBlock Theater"
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Revision as of 11:52, 11 September 2016
Developers | |
---|---|
The Behemoth | |
Release dates | |
Windows | May 15, 2014 |
Linux | May 15, 2014 |
macOS (OS X) | June 18, 2015 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file and save game data location
System | Location |
---|
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | It is impossible to disable Steam Cloud for this game, as all items are stored in your Steam inventory. |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Traditional Chinese | ||||
Simplified Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op, Versus 2-player co-op. Seperate levels from single player. |
||
LAN play | ||||
Online play | 4 | Co-op, Versus Can feature 2 local players. 2-player co-op. Seperate levels from single player. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
- No port information; you can edit this page to add it.
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Issues fixed
Joining friends game forces to use keyboard
Game is designed to use input device you are using and locks to it outside main menu. When joining friends game via Steam overlay and clicking invitation game locks itself to keyboard and you have to return to main menu to change back to controller.
Workaround for this is to start Steam in Big Picture Mode so you can select invitation with controller. You may also try to join friends game via matchmaking.
Other information
- Players can use their own images as character face. Images must be PNG format, be 128x128px size and put in folder
<path-to-game>/GameData/UserFaces/
. Images can have alpha channel to make them partly transparent in-game. Maximum amount of files is 60.
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.0 | Linux only. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Input | SDL2 | |
Cutscenes | Bink Video | |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | Intel Core 2 Duo 3.3 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 10 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Any distribution | |
Processor (CPU) | Intel Core 2 Duo 3.3 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM |