Difference between revisions of "Max Payne 2: The Fall of Max Payne"
From PCGamingWiki, the wiki about fixing PC games
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|anisotropic notes = Can be improved by forcing 16x in the [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|graphics card control panel]]. | |anisotropic notes = Can be improved by forcing 16x in the [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|graphics card control panel]]. | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. |
|vsync = hackable | |vsync = hackable | ||
|vsync notes = Always enabled.Can be forced off through video driver. | |vsync notes = Always enabled.Can be forced off through video driver. | ||
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'''Notes''' | '''Notes''' | ||
{{ii}} Some text editors (including Notepad) tend to convert all empty characters in file (hex: 0x00, displayed as space) to proper space ANSI code (hex: 0x20) while saving, which in case of Max Payne 2 leads to Visual C++ Runtime Error during game start. For changing the FOV, use some less intrusive editing tools, such as widely available free hex editors. | {{ii}} Some text editors (including Notepad) tend to convert all empty characters in file (hex: 0x00, displayed as space) to proper space ANSI code (hex: 0x20) while saving, which in case of Max Payne 2 leads to Visual C++ Runtime Error during game start. For changing the FOV, use some less intrusive editing tools, such as widely available free hex editors. | ||
+ | }} | ||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|MSAA|ref={{cn|date=August 2016}}}} | ||
+ | # Disable antialiasing in the Max Payne 2 launcher. There are known compatibility issues with this setting. | ||
+ | # Select the Max Payne 2 driver profile in [[NVIDIA Profile Inspector]]. | ||
+ | # Change <code>Antialiasing compatibility</code> to <code>0x00000040</code> | ||
+ | # Change <code>Antialiasing - Mode</code> to <code>Override any application setting</code> | ||
+ | # Change <code>Antialiasing - Setting</code> to <code>4x [4x Multisampling]</code> or your desired level of MSAA. | ||
+ | # Apply changes. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Default NVIDIA profile does not use any compatibility bits. Without these, MSAA or SGSSAA will not be applied when the Bullet Time effect is active. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|SGSSAA|ref={{cn|date=August 2016}}}} | ||
+ | # Follow the above instructions for MSAA | ||
+ | # Change <code>Antialiasing - Transparency Supersampling</code> to <code>4x Sparse Grid Supersampling</code> or your desired level of SGSSAA. | ||
+ | # Apply changes. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Amount of SGSSAA used should be equal to MSAA for proper application. | ||
}} | }} | ||
Revision as of 16:36, 20 August 2016
Developers | |
---|---|
Remedy Entertainment | |
Publishers | |
Rockstar Games | |
Engines | |
MAX-FX | |
Release dates | |
Windows | October 14, 2003 |
Max Payne | |
---|---|
Max Payne | 2001 |
Max Payne 2: The Fall of Max Payne | 2003 |
Max Payne 3 | 2012 |
Max Payne 1&2 Remake | TBA |
General information
- Remedy's forums for game
- Max Payne Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: SecuROM disc check | |||
Amazon.com | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Patches
Patch 1.01 is the latest version.
Bonus chapters
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12150/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12150/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
- Can only be changed in the launcher
Field of view (FOV)
Instructions |
---|
Instructions |
---|
Anti-aliasing (AA)
Instructions |
---|
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian |
Issues fixed
Application load error 5:0000065434
Instructions |
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The launcher does not start
Instructions |
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Instructions |
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Error: setFullscreen - creating the device failed: E_FAIL
Instructions |
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Exception in engineInit: Unable to load save game "Files"
Instructions |
---|
Error: Exception in startupInit: Directory \data not found
Instructions |
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Instructions |
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Game won't launch on AMD graphics cards, still shows up in task manager
Instructions |
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Instructions |
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Instructions |
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Instructions |
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Launcher starts, but game won't launch on nVidia graphics cards, crashes and doesn't show up in task manager
Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
Shader Model support | 1.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Cutscenes | Bink Video |
Command line arguments
Parameter | Description |
---|---|
-screenshot | Works with Developer Keys. Allows taking screenshots with F3. |
-skipstartup | Skips the intro for Max Payne 2 and goes straight to the loading screen. |
-window | Shows Max Payne 2 in a window rather than full screen. |
-developer | Activates Developer Mode, which allows seeing the game's core input and output. Also enables the console (toggled with ~). |
-developerkeys | Activates Developer Keys, which allows access to special functions that developer keys doesn't allow. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | 2000, ME, XP |
Processor (CPU) | Intel Pentium III 1.0 GHz Intel Celeron 1.2 GHz AMD Athlon 1.0 GHz AMD Duron 1.2 GHz |
Intel Pentium IV 1.7 GHz Intel Celeron 1.7 GHz AMD Athlon 1.4 GHz AMD Duron 1.7 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | 32 MB of VRAM DirectX 9 compatible | 64 MB of VRAM |
Sound (audio device) | DirectSound compatible sound card |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (12150) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.