Difference between revisions of "Zombie Panic! Source"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game | {{Infobox game | ||
|cover = Zombie_Panic_box.JPG | |cover = Zombie_Panic_box.JPG | ||
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# Press <code>OK</code> | # Press <code>OK</code> | ||
# Launch the game | # Launch the game | ||
− | {{ii}} | + | {{ii}} Players on the Steam Community Forums have suggested that this can cause stuttering issues |
}} | }} | ||
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|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |controller support = | + | |controller support = false |
− | |controller support notes = | + | |controller support notes = |
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
|controller remap = unknown | |controller remap = unknown | ||
|controller remap notes = | |controller remap notes = | ||
− | |invert controller y-axis = | + | |invert controller y-axis = unknown |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
}} | }} | ||
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[[File:Zombie Panic Source Audio.png|290px|right|thumb|In-game key audio options.]] | [[File:Zombie Panic Source Audio.png|290px|right|thumb|In-game key audio options.]] | ||
{{Audio settings | {{Audio settings | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Music slider separate from game volume |
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = 7.1, 5.1 | + | |surround sound notes = 7.1, 5.1 Surround Sound, 4 Speaker Surrond |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = true |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = true | |mute on focus lost = true | ||
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|matchmaking = false | |matchmaking = false | ||
|matchmaking notes = | |matchmaking notes = | ||
− | |p2p = | + | |p2p = false |
|p2p notes = | |p2p notes = | ||
|dedicated = true | |dedicated = true | ||
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{{ii}}Remove this argument after starting Zombie Panic! Source once or it will keep reseting your other settings. | {{ii}}Remove this argument after starting Zombie Panic! Source once or it will keep reseting your other settings. | ||
|- | |- | ||
− | | <code>-noborder -window</code> || Launches the game in a borderless fullscreen window (i.e. very alt-tab friendly). This may result in a minor performance loss. If you experience stuttering | + | | <code>-noborder -window</code> || Launches the game in a borderless fullscreen window (i.e. very alt-tab friendly). This may result in a minor performance loss. |
+ | {{ii}} If you experience stuttering disable Windows Aero from the video options menu. | ||
|- | |- | ||
| <code>-h ''height'' or -height ''height''</code> || Forces the engine to start with resolution set to <code>height</code>. | | <code>-h ''height'' or -height ''height''</code> || Forces the engine to start with resolution set to <code>height</code>. |
Revision as of 00:24, 26 December 2014
Developers | |
---|---|
Monochrome LLC | |
Engines | |
Source | |
Release dates | |
Windows | December 28, 2007 |
Key points
- Requires the Source SDK from a non-free Source engine game.
- Runs on low end hardware.
- Very Positive rating on the Steam Community Page
- The player base is very small. (~200 Unique Players per month)[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam and the Source SDK from a non-free Source engine game (Counter-Strike: Source, Half-Life 2, Day of Defeat: Source, etc.)
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17500/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17500/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Borderless fullscreen windowed
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | up to 32 | Make sure the server is set to sv_lan 1 |
||
Online play | up to 32 | Steamworks |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Windows dedicated server available under Tools in the Steam client. | |
Self-hosting | ||
Direct IP | Use connect [IP address here] in the console. |
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Models appearing invisible
Instructions |
---|
Sluggish Mouse with VSync
Instructions |
---|
Other Information
Launch parameters
- You can launch Zombie Panic! Source with launch parameters - these parameters dictating how certain aspects of the game behaves (outside of gameplay).
- Launch parameters are typically prefixed with
-
(dash), however you can also set console commands by providing the console command with a+
(plus) prefix.
Instructions |
---|
Useful launch parameters
Parameter | Description |
---|---|
-autoconfig |
Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed. |
-console |
Starts the game with the developer console enabled. |
-dxlevel xx |
Forces the game to launch in a specific DirectX version, where xx is:
|
-noborder -window |
Launches the game in a borderless fullscreen window (i.e. very alt-tab friendly). This may result in a minor performance loss.
|
-h height or -height height |
Forces the engine to start with resolution set to height .
|
-w width or -width width |
Forces the engine to start with resolution set to width .
|
Console Commands
- Games running on the source engine can utilize Source Engine Console Commands for various tasks.
- These commands can be saved into
<path-to-game>\autoexec.cfg
to be executed when the game launches.
Instructions |
---|
Useful console commands
Command | Notes |
---|---|
net_graph 1 |
Can be used from 1 to 4 with higher numbers providing more information. This code enables you to view in-game FPS, ping and more. There may be a performance loss from using this. |
ping |
Shows the ping of all clients connected to the server in the console |
cl_showfps 1 |
Shows the frames per second, 1 = exact frames per second, 2 = average over the last second |
snd_async_fullyasync 1 |
May help you are experiencing freezes when some sounds that aren't cached are playing. Allows sounds to play when ready if loading it is too slow, instead of freezing the entire game until it is. |
fps_max 144 |
This code sets the maximum frame rate for the game and it can be changed to any value up to one decimal place, in this example the maximum frame rate would be 144.0 fps |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7 |
Processor (CPU) | 1.7 GHz or better | 3.0 GHz Pentium 4 or better |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 8.1 compatible | DirectX 9.0 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/17500/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (17500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.