Difference between revisions of "Star Wars: TIE Fighter"
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====Star Wars: TIE Fighter Special Edition==== | ====Star Wars: TIE Fighter Special Edition==== | ||
− | The GOG.com release of the game, it includes the DOS and the Collectors | + | The GOG.com release of the game, it includes the original 1994 DOS floppy disk version and the 1998 Collectors Series edition Windows releases of the game along with all expansions (currently, the 1995 Collector's CD-ROM version is not available). It also has compatibility for modern systems. |
==Essential improvements== | ==Essential improvements== |
Revision as of 15:06, 29 October 2014
Cover image missing, please upload it | |
Developers | |
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Totally Games | |
Publishers | |
LucasArts | |
Release dates | |
DOS | July 17, 1994 |
Mac OS (Classic) | October 31, 1995 |
Windows | May 31, 1998 |
Star Wars: X-Wing | |
---|---|
Subseries of Star Wars | |
Star Wars: X-Wing | 1993 |
Star Wars: TIE Fighter | 1994 |
Star Wars: X-Wing vs. TIE Fighter | 1997 |
Star Wars: X-Wing Alliance | 1999 |
Key points
- Windows version may have issues on modern systems.
General information
- Official Forums
- Woookiepedia - A Star Wars wiki
- GOG.com Community Discussions
- GOG.com Support Page
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: Manual lookup or CD based on version | |||
GOG.com | Star Wars: TIE Fighter Special Edition |
DLC and expansion packs
Name | Notes | |
---|---|---|
Star Wars: TIE Fighter - Defender of the Empire | ||
Star Wars: TIE Fighter - Enemies of the Empire | Included with the Collectors CD-ROM Edition. |
Version differences
- Playing the DOS version in DOSBox is the easiest and most straightforward way to experience the game, but the Windows port has some features that might make it worth fiddling with to get running.
Collectors CD-ROM Edition
The original release came on five floppies and ran at 320x200 resolution while the collectors CD-ROM came on a single CD, features a 640x480 mode as well as improved cutscenes and voice-overs. They both run great in DOSBox without major issues and don't require a joystick to play.
Collector Series Edition
In 1998 a bundle of TIE Fighter and X-Wing ported to Windows 95/98 was released. This version features further enhanced graphics, including 3D-acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system, however, was removed in favor of conventional CD-audio tracks. Furthermore, this version requires a joystick/gamepad, cannot be played with the mouse unless a joystick-emulation program such as JoyToKey or PPJoy is used, and removes support using the joystick/gamepad to navigate menus.
- The problems and fixes in this article mostly relate to this version of the game.
Star Wars: TIE Fighter Special Edition
The GOG.com release of the game, it includes the original 1994 DOS floppy disk version and the 1998 Collectors Series edition Windows releases of the game along with all expansions (currently, the 1995 Collector's CD-ROM version is not available). It also has compatibility for modern systems.
Essential improvements
Patches
Collector series fixes
- XWTIE95.zip (alternate source)
- Battle 6 mission 3 fix: B6M3GW.TIE
Game data
Configuration file(s) location
Save game data location
Video settings
Anti-aliasing (AA)
The game doesn't have built in anti-aliasing but forcing it through your graphics control panel should work if you run in 3D-accelerated mode.
Anisotropic filtering (AF)
See above. Forcing it should work.
Vertical sync (Vsync)
The game is capped at 35 fps. There doesn't seem to be a way to remove this cap.
Input settings
Controller support
- In the windows version, Buttons can be assigned from the in-game options menu (press ESC when not flying).
- Although intended for joysticks, the game supports gamepads out of the box. For dual-stick gamepads, the right-stick is used as throttle (except for Xbox controllers, where it detects LT/RT.)
- Only the Dos version permits using the keyboard or controller to navigate menus.
Audio settings
Issues fixed
Game crashes in battle 6 mission 3
Instructions |
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Game installer won't run on 64-bit versions of Windows
Instructions |
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Game doesn't run on modern versions of Windows
Instructions |
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When trying to run the game you get a popup to install DirectX
Instructions |
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Sound is crackling/distorted/weird in Windows Vista/Windows 7
Instructions |
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Cockpit flashes rapidly while flying
Instructions |
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Objects/textures seem to disappear when moving the ship around in hardware accelerated mode
Instructions |
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Colors are messed up
Instructions |
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Forcing anti-aliasing messes up graphics
Instructions |
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Graphical Tweaks
Higher resolutions
While digging through a cracked version of the .exe in search of entries related to in-game resolution I came across a few numbers that when changed gave interesting results. At one point the game was running at 1920x1200 with the menu as a square up in the corner, but upon entering flight-mode I would always get a crash. It seems playing in higher resolutions might be possible, but someone with a greater knowledge of hex-editing should probably take a look at it.
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 33 MHz | |
System memory (RAM) | 2 MB | |
Hard disk drive (HDD) | 15 MB | |
Video card (GPU) | VGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Pentium 90 | Pentium 133 |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | PCI graphics card DirectX 5.2 compatible | |
Sound (audio device) | 16-bit sound card | |
Other | Joystick required. Mouse required. |