Difference between revisions of "User:Suicide machine/Subjective raytracing tests"
From PCGamingWiki, the wiki about fixing PC games
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| [[Metro Exodus]] || {{tickcross|false}} || Normally that would be a yes with all the raytraced reflections (generally a waste of resources in the majority of scenes with how dirty the world is), shadows and global illumination, but... with "Metro Exodus Enhanced Edition" around the corner. There really is no point to even bother with this one. | | [[Metro Exodus]] || {{tickcross|false}} || Normally that would be a yes with all the raytraced reflections (generally a waste of resources in the majority of scenes with how dirty the world is), shadows and global illumination, but... with "Metro Exodus Enhanced Edition" around the corner. There really is no point to even bother with this one. | ||
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+ | | [[Metro Exodus Enhanced Edition]] || {{tickcross|true}} || A serious upgrade over original. Too bad sounds and animations still suck hard... but that's 4A Games. | ||
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| [[Minecraft: Windows 10 Edition]] || {{tickcross|true}} || Probably the title where raytracing makes the most drastic and stunning difference. There is only one problem. You are still playing Windows 10 version of Minecraft... overpriced and fill with microtransaction nonsense. | | [[Minecraft: Windows 10 Edition]] || {{tickcross|true}} || Probably the title where raytracing makes the most drastic and stunning difference. There is only one problem. You are still playing Windows 10 version of Minecraft... overpriced and fill with microtransaction nonsense. |
Revision as of 01:42, 9 May 2021
Game | Is raytracing worth it? | Comment |
---|---|---|
Amid Evil | The raytraced reflections and shadows are for the most part very difficult to even spot, while the performance tanks like crazy. It's not worth it, it's literally a waste of energy. | |
Control | While the raytracing distance for reflections is generally too low in many scenes, the game also uses raytracing for global illumination and shadows which - in my opinion - is actually more important than generally well-handled reflections using SSR and reflection probes. Furthermore, some particle effects are straight-up missing in raytraced reflections, while being present in SSR. The cost of reflection usage is generally high with all features up and running (the price of which can be partially negated with DLSS, especially on higher resolutions), but worth it if GPU can handle it nevertheless. Finally, there is an issue of terrible publisher practices of 505 Games with this game, which just prevents me from straight-up recommending this game. | |
Bright Memory | It has some questionable use of raytraced reflections at times (for example it uses it in the intro segment and then drops it for a few minutes, while the entire ground is wet and could use them instead of SSR). There are also cases where raytraced reflections are entirely wrong, missing crucial level geometry like ceilings and walls! It also uses raytracing for AO, which makes a difference for graphics, but doesn't exactly make them look more interesting. If it uses it for lighting and shadows, it is not really noticeable. Still worth it for these few moments when it works, but barely... | |
Deliver Us The Moon | Generally just enhanced reflections, but due to how many reflective surfaces are there in this game - that actually does matter quite a bit. Seems to perform well as well (although that might change in the last few chapters, which I remember performing badly without raytracing on the previous GPU I had). So yeah, it's generally worth it. As a note - DLSS implementation is quite blurry and when using DX11 it pretty much introduces massive graphical glitches. There is also the problem that the game isn't very good... | |
Ghostrunner | Similar case as with Amid Evil, except even worse - if there is a game that you should just not enable raytracing for - this is it. | |
Metro Exodus | Normally that would be a yes with all the raytraced reflections (generally a waste of resources in the majority of scenes with how dirty the world is), shadows and global illumination, but... with "Metro Exodus Enhanced Edition" around the corner. There really is no point to even bother with this one. | |
Metro Exodus Enhanced Edition | A serious upgrade over original. Too bad sounds and animations still suck hard... but that's 4A Games. | |
Minecraft: Windows 10 Edition | Probably the title where raytracing makes the most drastic and stunning difference. There is only one problem. You are still playing Windows 10 version of Minecraft... overpriced and fill with microtransaction nonsense. | |
Observer: System Redux | Pretty much uses reflections exclusively for reflections. Thing is - the art style, in general, is very noisy and full of different shading effects and post-processing, so even if raytracing is used somewhere, it's generally only noticeable in areas that are not filled with Cyberpunkinsh effects. Enabling raytracing also seems to affect the vignette slightly. Doesn't seem like any raytraced AO, lighting, or shadows are used (and settings also mention only reflections). You are not wasting much not having raytracing running in this game. Doesn't help that the game uses reflection probes very efficiently as well, further negating the difference between graphics with raytracing enabled and disabled. Finally, raytracing further increases the already noisy graphics that this game has. There are however few instances where the difference made is quite drastic - most noticeably with few mirrors used in the game. | |
Quake 2 RTX | Not quite sure how much of it is due to raytracing and how much of it is due to locking shaders to the raytraced renderer, but nevertheless - even if the graphics and lighting were to be restored with shaders, raytraced reflections and shadows still make quite a noticeable difference. | |
Wolfenstein: Youngblood | Oddly enough, yes it's worth it. And with DLSS or Adaptive Shading (the only one that can be used) - you can squeeze a bit more performance as well from a game that already performs great. Although there is a downside that this is Youngblood, but I guess it's not as bad as playing New Colossus at least. |
To be checked sometime in the future:
- Cyberpunk 2077
- Shadow of the Tomb Raider (apparently totally not worth it)