Deliver Us the Moon
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(Redirected from Deliver Us The Moon)
Developers | |
---|---|
KeokeN Interactive | |
Publishers | |
Wired Productions | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | October 10, 2019 |
Reception | |
Metacritic | 68 |
OpenCritic | 73 |
IGDB | 78 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Adventure, Puzzle |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Deliver Us Universe |
Deliver Us Universe | |
---|---|
Deliver Us the Moon | 2019 |
Deliver Us Mars | 2023 |
Deliver Us the Moon is a singleplayer first-person and third-person adventure and puzzle game in the Deliver Us Universe series.
General information
- Formerly known as Deliver Us the Moon: Fortuna.[3]
- Official wiki
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.co.uk | Deluxe Edition. | |||
Epic Games Store | Deluxe Edition also available. | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | ||||
Steam | ||||
Publisher website (unavailable) | Deluxe Edition. |
Version differences
- The Deluxe Edition includes the game's soundtrack and artbook.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Essential improvements
Skip intro videos
-
Dutm_Intro_NoSound.mp4
contains important information about events preceding the game. It is advised to watch it at least once before deletion.
Delete or rename the video files[4] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MoonMan\Saved\Config\WindowsNoEditor |
Microsoft Store | %LOCALAPPDATA%\Packages\WiredProductions.DeliverUsTheMoonWin10_hxzk6evwjr6sy\LocalCache\Local\MoonMan\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/428660/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\MoonMan\Saved\[Note 3] |
Microsoft Store | %LOCALAPPDATA%\Packages\WiredProductions.DeliverUsTheMoonWin10_hxzk6evwjr6sy\LocalCache\Local\MoonMan\Saved |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/428660/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert- gameplay resulting in cropped interaction screens. Pillarboxed cutscenes. Use this mod as a workaround. |
||
Ultra-widescreen | Vert- gameplay, pillarboxed FMVs and rendered cutscenes. Use this mod as a workaround. |
||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA, Low or High TAA. | ||
High-fidelity upscaling | DLSS 2.1 |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Game is capped at 144 FPS. | ||
High dynamic range display (HDR) | See High dynamic range (HDR). | ||
Ray tracing (RT) | Shadows, opaque reflections, and translucent reflections.[5] Requires DX12 mode. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Use the PCGW community FOV changer |
---|
Change the way FOV is calculated[6] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
|
High dynamic range (HDR)
Enable HDR output[7] |
---|
[SystemSettings] r.HDR.EnableHDROutput=1 r.HDR.Display.OutputDevice=5 r.HDR.Display.ColorGamut=2
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | Under Horizontal Sensitivity & Vertical Sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Under Invert Y-Axis. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Under Horizontal Sensitivity & Vertical Sensitivity. | |
Controller Y-axis inversion | Under Invert Y-Axis. |
Controller types |
---|
XInput-compatible controllers | [8] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | [9] |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [10] | |
Haptic feedback | No controller vibration | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Sound Effects, Music | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Korean | ||||
Polish | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Deliver Us The Moon - 3D-Vision-Fix - DHR-Losti - V1.00. | ||
vorpX | Z3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | DX12 and RTX added via patch on December 19, 2019. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | 2.5 GHz Dual Core | 3.0 GHz Quad Core |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 970 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.2.0[1][2]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/428660/
in addition to or instead of this directory. The app ID (428660) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details. - ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Deliver Us The Moon on Steam - last accessed on 2019-08-13
- "Deliver Us The Moon uses Unreal® Engine 4 to deliver incredible gameplay and stunning graphics"
- ↑ Verified by User:Mastan on 2021-12-05
- ↑ Deliver Us The Moon: Fortuna :: Houston, Do You Copy: Q&A about our recent announcement - last accessed on 2019-08-13
- ↑ Verified by User:Mastan on 2022-10-25
- ↑ Deliver Us The Moon Adds Stunning Ray-Traced Effects and NVIDIA DLSS - last accessed on 2022-09-21
- ↑ Need an FOV adjustment for ultrawide - last accessed on 2019-10-11
- ↑ Verified by User:Fpsrad on 2020-04-04
- ↑ Verified by User:AlRayes BRN on 2019-10-10
- Verified by testing the game with a Microsoft Xbox One Controller with a USB cable)
- ↑ Verified by User:AlRayes BRN on 2019-10-10
- Verified by testing the game with a Sony PlayStation DualShock 4 Controller with a USB cable)
- ↑ Verified by User:AlRayes BRN on 2019-10-10
- Verified by testing the game with a Microsoft Xbox One Controller with a USB cable)