Deliver Us The Moon

From PCGamingWiki, the wiki about fixing PC games
Deliver Us The Moon
Deliver Us The Moon cover
Developers
KeokeN Interactive
Publishers
Wired Productions
Engines
Unreal Engine 4[1]
Release dates
Windows October 10, 2019
Reception
Metacritic 68
OpenCritic 76
Taxonomy
Monetization DLC
Modes Singleplayer
Perspectives First-person, Third-person
Controls Direct control
Genres Adventure, Puzzle
Themes Sci-fi
Deliver Us The Moon on HowLongToBeat
Deliver Us The Moon on IGDB
Deliver Us The Moon on MobyGames

Key points

Formerly known as Deliver Us The Moon: Fortuna.[2]

General information

Official wiki
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\MoonMan\Saved\Config\WindowsNoEditor
Microsoft Store %LOCALAPPDATA%\Packages\WiredProductions.DeliverUsTheMoonWin10_hxzk6evwjr6sy\LocalCache\Local\MoonMan\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/428660/pfx/[Note 1]

Save game data location[edit]

System Location
Windows <path-to-game>\MoonMan\Saved\[Note 2]
Microsoft Store %LOCALAPPDATA%\Packages\WiredProductions.DeliverUsTheMoonWin10_hxzk6evwjr6sy\LocalCache\Local\MoonMan\Saved
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/428660/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud

Video[edit]

Graphics Settings
Graphics Settings
Advanced Settings
Advanced Settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Vert- gameplay resulting in cropped interaction screens. Pillarboxed cutscenes.
Use this mod as a workaround.
Ultra-widescreen
Vert- gameplay, pillarboxed FMVs and rendered cutscenes.
Use this mod as a workaround.
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FXAA, Low or High TAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Game is capped at 144 FPS.
High dynamic range display (HDR)
See High dynamic range (HDR).

Field of view (FOV)[edit]

Use the PCGW community FOV changer
Change the way FOV is calculated[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following lines:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
A significant increase from the default 16:9 value.
Only applies to existing save files. After starting a new game and reaching the first save point upon leaving the starting room, the game needs to be restarted for the change to apply.

High dynamic range (HDR)[edit]

Enable HDR output[4]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following lines:
[SystemSettings]
r.HDR.EnableHDROutput=1
r.HDR.Display.OutputDevice=5
r.HDR.Display.ColorGamut=2
The game must be running in DirectX 11 mode as well as in Fullscreen mode.
See the official UE4 documentation for what these specific lines do. Note that Dolby PQ is more commonly known as Dolby Vision, and a Dolby Vision capable monitor is required for those modes.

Input[edit]

Controls Settings
Controls Settings
Keyboard Bindings
Keyboard Bindings
Controller Bindings
Controller Bindings

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Under Horizontal Sensitivity & Vertical Sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Under Invert Y-Axis.
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Under Horizontal Sensitivity & Vertical Sensitivity.
Controller Y-axis inversion
Under Invert Y-Axis.
Controller types
XInput-compatible controllers
[5]
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
[6]
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
[7]
Haptic feedback
No controller vibration
Simultaneous controller+KB/M

Audio[edit]

Audio Settings
Audio Settings

Audio feature State Notes
Separate volume controls
SFX & Music.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
German
French
Spanish
Italian
Russian
Polish
Traditional Chinese
Simplified Chinese
Korean

VR support[edit]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11, 12 DX12 and RTX added via patch on December 19, 2019.
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics PhysX
Audio FMOD

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) 2.5 GHz Dual Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 750
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/428660/ in addition to or instead of this directory. The app ID (428660) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Deliver Us The Moon on Steam - last accessed on 2019-08-13
    "Deliver Us The Moon uses Unreal® Engine 4 to deliver incredible gameplay and stunning graphics"
  2. Deliver Us The Moon: Fortuna :: Houston, Do You Copy: Q&A about our recent announcement - last accessed on 2019-08-13
  3. Need an FOV adjustment for ultrawide - last accessed on 2019-10-11
  4. Verified by User:Fpsrad on 2020-04-04
  5. Verified by User:AlRayes BRN on 2019-10-10
    Verified by testing the game with a Microsoft Xbox One Controller with a USB cable)
  6. Verified by User:AlRayes BRN on 2019-10-10
    Verified by testing the game with a Sony PlayStation DualShock 4 Controller with a USB cable)
  7. Verified by User:AlRayes BRN on 2019-10-10
    Verified by testing the game with a Microsoft Xbox One Controller with a USB cable)