Difference between revisions of "Call of Duty"
From PCGamingWiki, the wiki about fixing PC games
(Added audio settings, updated infobox) |
(→System requirements: Cleaned up code) |
||
Line 130: | Line 130: | ||
{{System Requirements | {{System Requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = Windows 98/ME/2000/XP | + | |
− | |minproc = Pentium III 600 MHz or equivalent for Windows 98/Windows ME | + | |minOS = Windows 98/ME/2000/XP |
− | + | |minproc = Pentium III 600 MHz or equivalent for Windows 98/Windows ME | |
− | |minmem = 128 MB | + | |minmem = 128 MB |
− | |minHD = 1.5 GB free | + | |minHD = 1.5 GB free |
− | |minGPU = DirectX 9.0b with 32 MB | + | |minGPU = DirectX 9.0b with 32 MB |
+ | |||
+ | |recproc = Pentium III 700 MHz or equivalent for Windows 2000/Windows XP | ||
}} | }} | ||
{{System Requirements | {{System Requirements | ||
|OSfamily = OS X | |OSfamily = OS X | ||
− | |minOS = Mac OS X 10.6.6 or later | + | |
− | |minproc = 1.8 | + | |minOS = Mac OS X 10.6.6 or later |
− | + | |minproc = 1.8 GHz CPU | |
− | |minmem = 128 MB | + | |minmem = 128 MB |
− | + | |minHD = 1.15 GB free | |
− | |minHD = 1.15 GB free | + | |minGPU = AMD Radeon X1600/Nvidia GeForce 7300 with 128 MB |
− | |minGPU = AMD Radeon X1600/Nvidia GeForce 7300 with 128 MB | ||
*The following integrated graphics chipsets are not supported | *The following integrated graphics chipsets are not supported | ||
**2006-2007 GMA 950 for Mac Mini, iMac and Macbook (2006-2007) | **2006-2007 GMA 950 for Mac Mini, iMac and Macbook (2006-2007) | ||
**GMA X1300 for Macbook (2007-2008) and Macbook Air (2008) | **GMA X1300 for Macbook (2007-2008) and Macbook Air (2008) | ||
− | |recGPU = 256 MB | + | |
+ | |recproc = 2.4 GHz CPU | ||
+ | |recmem = 2 GB | ||
+ | |recGPU = 256 MB | ||
}} | }} | ||
[[Category:Windows]] | [[Category:Windows]] | ||
[[Category:OS X]] | [[Category:OS X]] |
Revision as of 19:22, 7 August 2013
Cover image missing, please upload it | |
Developers | |
---|---|
Infinity Ward | |
Aspyr Media | |
Publishers | |
Activision | |
Engines | |
id Tech 3 | |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
⤏ Go to series page | |
Call of Duty | 2003 |
Call of Duty 2 | 2005 |
Call of Duty: Modern Warfare (series) | |
Call of Duty: Black Ops (series) | |
Call of Duty: Ghosts | 2013 |
Call of Duty: Online | 2013 |
Call of Duty: Advanced Warfare | 2014 |
Call of Duty: Heroes | 2014 |
Call of Duty: Infinite Warfare | 2016 |
Call of Duty: WWII | 2017 |
Call of Duty: Warzone | 2020 |
Call of Duty: Vanguard | 2021 |
Call of Duty: Warzone 2.0 | 2022 |
Key points
- Mod friendly
- Runs well on low end hardware
- Active overall community
- Most people have moved on to using the latest Call of Duty for multiplayer
General information
- Official Call of Duty series site
- Steam Users' Forums
- Call of Duty Wiki - A detailed wiki for every Call of Duty game made.
- Planet Call of Duty - Very old hub for all Call of Duty games. Has mods, guides, and news on the Call of Duty communities. Hasn't been updated for a while.
- Call of Duty Files - A massive mod hub for every Call of Duty game up to Call of Duty: Modern Warfare 2.
Availability
Game data
Game files location
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Widescreen resolution
The game does not automatically adjust the aspect ratio to match widescreen resolutions. Certain cvars may be set to fix this. They can be found in the config file in the game's Main
folder:
r_mode -1
sets the display mode to the custom resolution specified by the following cvars.r_customwidth, r_customheight
set the custom display mode.r_customaspect
sets the aspect ratio for the 3D scene (not the HUD or menus!). Set this to the horizontal screen ratio (i.e. for 16:10, set this to 1.6)