Difference between revisions of "Valley"
From PCGamingWiki, the wiki about fixing PC games
(Added info + screenshots; removed stub; verified FOV tweak; save location was targeting file which can be different depending on the slot used; API according to log (-force d3d9 works without errors in short test but since minDX = 10 I didn't include it)) |
m (updated template usage) |
||
Line 85: | Line 85: | ||
|anisotropic notes = AF is used but no setting is available. | |anisotropic notes = AF is used but no setting is available. | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[Glossary:Anti- | + | |antialiasing notes = [[Glossary:Anti-aliasing (AA)#Fast Approximate Anti-Aliasing (FXAA)|FXAA]] or [[Glossary:Anti-aliasing (AA)#Super-Sampling Anti-Aliasing (SSAA)|SSAA]] with quality settings |
|vsync = true | |vsync = true | ||
|vsync notes = Full or half refresh rate Vsync available. | |vsync notes = Full or half refresh rate Vsync available. |
Revision as of 09:06, 10 September 2017
Developers | |
---|---|
Blue Isle Studios | |
Engines | |
Unity 5|Unity|Unity 5 | |
Release dates | |
Windows | August 24, 2016 |
macOS (OS X) | October 2, 2016[1] |
Linux | October 2, 2016[1] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Soundtrack |
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Helix Mod: Valley. | ||
TriDef 3D | |||
iZ3D |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | 4.5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Developer console
The developer console can be accessed in-game by pressing ~ (ö on QWERTZ keyboards). The command togglegui
will disable the HUD. Type help
or use ↓ for a list of additional commands.
Note: The command toggledebug
will disable saves and Steam achievements until the game is restarted.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | 3.0+ GHz Dual-Core | 3.0+ GHZ quad core |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 AMD Radeon HD 7770 DirectX 10 compatible | Nvidia GeForce GTX 660 AMD Radeon HD 7870 DirectX 11 compatible |