The mouse is much slower up/down than left/right. Any way to fix that?
Talk:Valley
The green checkmark is just as good as the red NOPE-mark: Just because there is maybe a slider for a range of 70-90° doesn't help the user make a purchase decision at all!
I have no idea what Valley's FOV range is, maybe it's 50-120 horz (16:9), maybe it's 50-70° vert, maybe ... see the problem? Just saying "Yep, FOV can be changed!" is *almost* non-information.
Hi. The game's FOV range goes from 60 to 90, and there's also a CE table for custom FOV values. Here's a screenshot running @ FOV 120. I hope that helps! :)
Thank you for the prompt information! And I see you even edited it all into the article already :D
The game is currently on sale on Steam for €8 (-60%): http://store.steampowered.com/app/512300/
HLTB ranges it somewhere from 5 to 14 hours. https://howlongtobeat.com/game.php?id=39516
To add to what Keith has provided, this game uses the Unity engine so it has vertical FOV (more information).
Thanks for the info! It COULD still have horizontal FOV, because nothing prevents the dev from using some math, but it's likely that they didn't, so I just added that keyword to the edits Keith thankfully already made.
Oh, I should have linked to the developer post confirming it is vertical FOV for this game.
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