Difference between revisions of "Dino D-Day"
From PCGamingWiki, the wiki about fixing PC games
m (→Configuration file(s) location: updated template usage) |
(Added in screenshots, along with the API and Middleware tables.) |
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==Game data== | ==Game data== | ||
+ | {{Image|Dino D-Day General.png|In-game general settings.}} | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
Line 49: | Line 50: | ||
==Video settings== | ==Video settings== | ||
− | {{Image|Dino D-Day Video.png|In-game video settings.}} | + | {{Image|Dino D-Day General Video.png|In-game general video settings.}} |
+ | {{Image|Dino D-Day Advanced Video.png|In-game advanced video settings.}} | ||
+ | |||
{{Video settings | {{Video settings | ||
|wsgf link = | |wsgf link = | ||
Line 86: | Line 89: | ||
==Input settings== | ==Input settings== | ||
{{Image|Dino D-Day Remapping.png|In-game key map settings.}} | {{Image|Dino D-Day Remapping.png|In-game key map settings.}} | ||
− | {{Image|Dino D-Day Mouse Gamepad.png|In-game | + | {{Image|Dino D-Day Keyboard Mouse.png|In-game keyboard/mouse settings.}} |
+ | {{Image|Dino D-Day Gamepad.png|In-game gamepad settings.}} | ||
{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
Line 110: | Line 114: | ||
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |button prompts = | + | |button prompts = false |
|button prompts notes = | |button prompts notes = | ||
− | |controller hotplug = | + | |controller hotplug = false |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
Line 150: | Line 154: | ||
==Network== | ==Network== | ||
− | |||
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = | |local play = | ||
Line 166: | Line 169: | ||
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
− | }}{{Network/Connections | + | }} |
+ | |||
+ | {{Network/Connections | ||
|matchmaking = false | |matchmaking = false | ||
|matchmaking notes = | |matchmaking notes = | ||
Line 177: | Line 182: | ||
|direct ip = unknown | |direct ip = unknown | ||
|direct ip notes = | |direct ip notes = | ||
− | }}{{Network/Ports | + | }} |
+ | |||
+ | {{Network/Ports | ||
|tcp = 27014-27050 | |tcp = 27014-27050 | ||
|udp = 3478, 4379-4380, 27000-27030 | |udp = 3478, 4379-4380, 27000-27030 | ||
|upnp = | |upnp = | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 9 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = 2, 3 | ||
+ | |shader model notes = | ||
+ | |64-bit executable = false | ||
+ | |64-bit executable notes= | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = Havok | ||
+ | |physics notes = | ||
+ | |audio = Miles Sound System | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = Steamworks | ||
+ | |multiplayer notes= | ||
}} | }} | ||
Revision as of 15:06, 16 December 2016
Developers | |
---|---|
800 North | |
Digital Ranch | |
Engines | |
Source | |
Release dates | |
Windows | April 8, 2011 |
macOS (OS X) | TBA[1] |
Linux | TBA[1] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/70000/pfx/[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 24 | |||
Online play | 24 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | A guide on setting up a dedicated server can be found here. | |
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27014-27050 |
UDP | 3478, 4379-4380, 27000-27030 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Miles Sound System | |
Cutscenes | Bink Video | |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | Intel Pentium IV 3.0 GHz | |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | ATI Radeon 9600 Nvidia GeForce 6600 128 MB of VRAM DirectX 9.0c compatible Shader model 2 support |
256 MB of VRAM |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/70000/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (70000) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.