Difference between revisions of "Zero Escape: Zero Time Dilemma"
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Marioysikax (talk | contribs) |
Marioysikax (talk | contribs) |
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{p|userprofile}}\Documents\My Games\Zero Escape\config.json}} |
}} | }} | ||
+ | {{ii}} {{code|gamecontrollerdb.txt}} is for SDL2 controller configs and can be used to rebind controllers as well as add in unknown controllers. | ||
+ | {{ii}} {{code|{{p|game}}\config.json}} is not in use and not adviceable to make changes to. | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{p|userprofile}}\Documents\My Games\Zero Escape\Saves\}} |
}} | }} | ||
Line 74: | Line 76: | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = 2x-16x [[MSAA]] | + | |antialiasing notes = 2x-16x [[MSAA]] and [[TAA]].<ref name="Twitter info"/> |
|vsync = true | |vsync = true | ||
|vsync notes = <ref name="Twitter info"/> | |vsync notes = <ref name="Twitter info"/> | ||
Line 80: | Line 82: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Disabling vsync enables 60 FPS cap. | + | |120 fps notes = Disabling vsync enables 60 FPS cap. Cap adjustable from [[#Game data|configuration file.]] |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 87: | Line 89: | ||
==Input settings== | ==Input settings== | ||
{{Input settings | {{Input settings | ||
− | |key remap = | + | |key remap = hackable |
− | |key remap notes = | + | |key remap notes = Edit [[#Game data|configuration file.]] |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = Moving camera is done by clicking and dragging. | |acceleration option notes = Moving camera is done by clicking and dragging. | ||
Line 101: | Line 103: | ||
|full controller = true | |full controller = true | ||
|full controller notes = Launcher also navigateable with all controllers which work with main game. | |full controller notes = Launcher also navigateable with all controllers which work with main game. | ||
− | |controller remap = | + | |controller remap = hackable |
− | |controller remap notes = | + | |controller remap notes = Edit {{code|[[#Game data|gamecontrollerdb.txt]]}}. |
|controller sensitivity = true | |controller sensitivity = true | ||
|controller sensitivity notes= | |controller sensitivity notes= |
Revision as of 17:26, 30 June 2016
Template:Infobox game/row/winporter
Cover image missing, please upload it | |
Developers | |
---|---|
Spike Chunsoft | |
Release dates | |
Windows | June 29, 2016 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/311240/pfx/[Note 1] |
-
gamecontrollerdb.txt
is for SDL2 controller configs and can be used to rebind controllers as well as add in unknown controllers. -
<path-to-game>\config.json
is not in use and not adviceable to make changes to.
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/311240/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
- Main language is changed trough Steam client. Speech language can be changed individually in game.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Input | SDL2 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3-530 2.93 GHz | Intel Core i5-3570K CPU 3.40 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 AMD Radeon HD 7700 1 GB of VRAM DirectX 11 compatible | |
Sound (audio device) | DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/311240/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (311240) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.