Difference between revisions of "Submerged"
From PCGamingWiki, the wiki about fixing PC games
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{{ii}} Soundtrack is available [http://www.uppercut-games.com/submerged/ here]. | {{ii}} Soundtrack is available [http://www.uppercut-games.com/submerged/ here]. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Improve FOV scaling=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Change FOV scaling to Horizontal+|ref=<ref>[http://www.wsgf.org/forums/viewtopic.php?f=64&t=30774 Submerged: change FOV and/or zoom level ? | WSGF.org]</ref>}} | ||
+ | # Navigate to <code>{{p|game}}\Submerged\Saved\Config\WindowsNoEditor</code>. | ||
+ | # Open <code>Engine.ini</code> in a text editor. | ||
+ | # At the end of a file add lines: | ||
+ | <pre>[/Script/Engine.LocalPlayer] | ||
+ | AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre> | ||
+ | }} | ||
==Game data== | ==Game data== | ||
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|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = Default screen change method is FOV-. See [[#Improve FOV scaling|Improve FOV scaling]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = unknown | |4k ultra hd = unknown |
Revision as of 01:27, 7 April 2016
Developers | |
---|---|
Uppercut Games | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | August 4, 2015 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
- Soundtrack is available here.
Essential improvements
Improve FOV scaling
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/301860/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/301860/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Turkish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10, 11 | |
Shader Model support | 4, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Dual Core 2.0GHz | Intel i5 - 2.5 GHz |
System memory (RAM) | 4 GB RAM | 8 GB RAM |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | GeForce 9800GTX ATI Radeon HD 4770 DirectX 10 compatible | GeForce GTX 760 DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/301860/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (301860) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.