Difference between revisions of "Zombie Panic! Source"
From PCGamingWiki, the wiki about fixing PC games
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| <code>-console</code> || Starts the game with the developer console enabled. | | <code>-console</code> || Starts the game with the developer console enabled. | ||
|- | |- | ||
− | | <code>-dxlevel ''xx''</code> || Forces the game to launch in a specific DirectX version, where <code>''xx''</code> is: 80 | + | | <code>-dxlevel ''xx''</code> || Forces the game to launch in a specific DirectX version, where <code>''xx''</code> is: |
+ | * "80" = DirectX 8 (however this is potentially buggy, use 81 for better performance) | ||
+ | * "81" = DirectX 8.1 | ||
+ | * "90" = DirectX9 with Shader Model 2 | ||
+ | * "95" = DirectX9 with Shader Model 3 | ||
+ | * "98" = DirectX9 on DirectX10 hardware Shader Model 4 | ||
+ | {{ii}}Remove this argument after starting Zombie Panic! Source once or it will keep reseting your other settings. | ||
|- | |- | ||
| <code>-noborder -window</code> || Launches the game in a borderless fullscreen window (i.e. very alt-tab friendly). This may result in a minor performance loss. If you experience stuttering, disable Windows Aero. | | <code>-noborder -window</code> || Launches the game in a borderless fullscreen window (i.e. very alt-tab friendly). This may result in a minor performance loss. If you experience stuttering, disable Windows Aero. | ||
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{{--}} Users without a US keyboard could experience some [[Engine:Source#Console doesn't open|problems]]. | {{--}} Users without a US keyboard could experience some [[Engine:Source#Console doesn't open|problems]]. | ||
}} | }} | ||
+ | |||
+ | ====Useful console commands==== | ||
{| class="wikitable" style="text-align: left;" | {| class="wikitable" style="text-align: left;" |
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Developers | |
---|---|
Monochrome LLC | |
Engines | |
Source | |
Release dates | |
Windows | December 28, 2007 |
Key points
- Requires the Source SDK from a non-free Source engine game.
- Runs on low end hardware.
- The player base is very small. (~200 Unique Players per month)[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam and the Source SDK from a non-free Source engine game (Counter-Strike: Source, Half-Life 2, Day of Defeat: Source, etc.)
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17500/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17500/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Borderless fullscreen windowed
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Windows dedicated server available under Tools in the Steam client. | |
Self-hosting | ||
Direct IP | Use connect [IP address here] in the console. |
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Models appearing invisible
Instructions |
---|
Sluggish Mouse with VSync
Instructions |
---|
Other Information
Launch parameters
- You can launch Zombie Panic! Source with launch parameters - these parameters dictating how certain aspects of the game behaves (outside of gameplay).
- Launch parameters are typically prefixed with
-
(dash), however you can also set console commands by providing the console command with a+
(plus) prefix.
Instructions |
---|
Useful launch parameters
Parameter | Description |
---|---|
-autoconfig |
Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed. |
-console |
Starts the game with the developer console enabled. |
-dxlevel xx |
Forces the game to launch in a specific DirectX version, where xx is:
|
-noborder -window |
Launches the game in a borderless fullscreen window (i.e. very alt-tab friendly). This may result in a minor performance loss. If you experience stuttering, disable Windows Aero. |
-h height or -height height |
Forces the engine to start with resolution set to height .
|
-w width or -width width |
Forces the engine to start with resolution set to width .
|
Console Commands
- Games running on the source engine can utilize Source Engine Console Commands for various tasks.
- These commands can be saved into
<path-to-game>\autoexec.cfg
to be executed when the game launches.
Instructions |
---|
Useful console commands
Command | Notes |
---|---|
net_graph 1 |
Can be used from 1 to 4 with higher numbers providing more information. This code enables you to view in-game FPS, ping and more. There may be a performance loss from using this. |
cl_showfps 1 |
Shows the frames per second, 1 = exact frames per second, 2 = average over the last second |
rate x |
Max bytes/sec the host can receive data. A too low value may result in the server starving the client for data it could otherwise have received. A too high value may result in the server overwhelming the client with too much data and packets being lost. For example, if you can download data at 1 megabit/s, x should be 125000. However do not set higher than the maximum value of 1048576 (just over 8 megabit/s). |
snd_async_fullyasync 1 |
May help you are experiencing freezes when some sounds that aren't cached are playing. Allows sounds to play when ready if loading it is too slow, instead of freezing the entire game until it is. |
fps_max 144 |
This code sets the maximum frame rate for the game and it can be changed to any value up to one decimal place, in this example the maximum frame rate would be 144.0 fps |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7 |
Processor (CPU) | 1.7 GHz or better | 3.0 GHz Pentium 4 or better |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 8.1 compatible | DirectX 9.0 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/17500/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (17500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.