Difference between revisions of "User:Shadowstealer7/Sandbox/Template:Input/Documentation"
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* {{Code|key remap}} - Whether the keyboard and mouse buttons are rebindable. | * {{Code|key remap}} - Whether the keyboard and mouse buttons are rebindable. | ||
* {{Code|acceleration option}} - Whether the game uses mouse acceleration/smooting. Clarify which in the notes. | * {{Code|acceleration option}} - Whether the game uses mouse acceleration/smooting. Clarify which in the notes. | ||
− | * {{Code|mouse sensitivity}} - | + | * {{Code|mouse sensitivity}} - Whether the sensitivity of mouse movement can be adjusted. This only applies to games with some sort of camera control. |
* {{Code|mouse menu}} - Whether the mouse can be used to navigate the menu. | * {{Code|mouse menu}} - Whether the mouse can be used to navigate the menu. | ||
* {{Code|invert mouse y-axis}} - Whether the mouse Y-axis can be inverted. This only applies to games with some sort of camera control. | * {{Code|invert mouse y-axis}} - Whether the mouse Y-axis can be inverted. This only applies to games with some sort of camera control. | ||
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* {{Code|full controller}} - Whether the game supports using just the controller, aka "Big Picture". | * {{Code|full controller}} - Whether the game supports using just the controller, aka "Big Picture". | ||
* {{Code|controller remap}} - Whether the controller buttons are rebindable. | * {{Code|controller remap}} - Whether the controller buttons are rebindable. | ||
− | * {{Code|controller sensitivity}} - | + | * {{Code|controller sensitivity}} - Whether the sensitivity of the controller's analog stick inputs can be adjusted. This only applies to games with some sort of camera control. |
* {{Code|invert controller y-axis}} - Whether the controller Y-axis can be inverted. This only applies to games with some sort of camera control. | * {{Code|invert controller y-axis}} - Whether the controller Y-axis can be inverted. This only applies to games with some sort of camera control. | ||
* {{Code|xinput controllers}} - Whether the game supports XInput controllers. | * {{Code|xinput controllers}} - Whether the game supports XInput controllers. | ||
* {{Code|xbox prompts}} - Whether Xbox button prompts are available in-game. | * {{Code|xbox prompts}} - Whether Xbox button prompts are available in-game. | ||
− | * {{Code|impulse triggers}} - Whether the game supports the [[Controller:Xbox | + | * {{Code|impulse triggers}} - Whether the game supports the [[Controller:Xbox Wireless Controller|Xbox Wireless Controller]] Impulse Triggers. |
− | * {{Code|playstation controllers}} - Whether the game supports [[Controller:DualShock 4|DualShock 4]] or [[Controller:DualSense|DualSense]] controllers. | + | * {{Code|playstation controllers}} - Whether the game supports [[Controller:DualShock 4|DualShock 4]] and/or [[Controller:DualSense|DualSense]] controllers. |
− | * {{Code|playstation prompts}} - Whether DualShock or DualSense button prompts are available in-game. | + | ** {{Code|dualshock 4}} - The deprecated argument for this information. |
+ | * {{Code|playstation controller models}} - What models and revisions of the DualShock 3, DualShock 4 or DualSense are supported (comma-separated). | ||
+ | * {{Code|playstation prompts}} - Whether DualShock and/or DualSense button prompts are available in-game. | ||
+ | ** {{Code|dualshock prompts}} - The deprecated argument for this information. | ||
* {{Code|light bar support}} - Whether the game supports the light bar. | * {{Code|light bar support}} - Whether the game supports the light bar. | ||
− | * {{Code|adaptive trigger support}} - Whether the game supports the [[Controller:DualSense|DualSense]] adaptive triggers. | + | * {{Code|dualsense adaptive trigger support}} - Whether the game supports the [[Controller:DualSense|DualSense]] adaptive triggers. |
− | * {{Code|dualsense | + | * {{Code|dualsense haptics support}} - Whether the game supports [[Controller:DualSense|DualSense]] haptic feedback. |
− | * {{Code|playstation modes}} | + | * {{Code|playstation controller modes}} - What DualShock 4 and/or DualSense connection modes are supported by the game (comma-separated). |
+ | ** {{Code|dualshock 4 modes}} - The deprecated argument for this information. | ||
* {{Code|tracked motion controllers}} - [[Glossary:Controller|Tracked motion controllers]] support. | * {{Code|tracked motion controllers}} - [[Glossary:Controller|Tracked motion controllers]] support. | ||
* {{Code|tracked motion prompts}} - Whether the game supports [[Glossary:Controller|Tracked motion controllers]] button/gesture prompts. | * {{Code|tracked motion prompts}} - Whether the game supports [[Glossary:Controller|Tracked motion controllers]] button/gesture prompts. | ||
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|controller remap notes = | |controller remap notes = | ||
|controller sensitivity = | |controller sensitivity = | ||
− | |controller sensitivity notes= | + | |controller sensitivity notes = |
|invert controller y-axis = | |invert controller y-axis = | ||
− | |invert controller y-axis notes= | + | |invert controller y-axis notes = |
|xinput controllers = | |xinput controllers = | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 77: | Line 81: | ||
|impulse triggers notes = | |impulse triggers notes = | ||
|playstation controllers = | |playstation controllers = | ||
+ | |playstation controller models = | ||
|playstation controllers notes = | |playstation controllers notes = | ||
− | |playstation prompts | + | |playstation prompts = |
− | |playstation prompts notes | + | |playstation prompts notes = |
|light bar support = | |light bar support = | ||
|light bar support notes = | |light bar support notes = | ||
− | |adaptive trigger support | + | |dualsense adaptive trigger support = |
− | |adaptive trigger support notes = | + | |dualsense adaptive trigger support notes = |
− | |dualsense | + | |dualsense haptics support = |
− | |dualsense | + | |dualsense haptics support notes = |
|playstation controller modes = | |playstation controller modes = | ||
− | |playstation | + | |playstation controller modes notes = |
− | |tracked motion controllers= | + | |tracked motion controllers = |
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
|tracked motion prompts = | |tracked motion prompts = |
Latest revision as of 10:37, 30 December 2023
- Description
This table is meant to contain all information relating to input settings and features. If a setting is hackable
or requires additional notes, add the information below the table in a header like so:
=== [[Controller support]] === Fixbox here ...
and make note of it in the table in the following fashion See [[#Controller support|Controller support]]
. Any smaller notes can and should be included directly in the table.
Below is a more thorough explanation of each of the possible arguments. Each can be appended with notes
to fill in the information in the Notes column.
- Arguments
key remap
- Whether the keyboard and mouse buttons are rebindable.acceleration option
- Whether the game uses mouse acceleration/smooting. Clarify which in the notes.mouse sensitivity
- Whether the sensitivity of mouse movement can be adjusted. This only applies to games with some sort of camera control.mouse menu
- Whether the mouse can be used to navigate the menu.invert mouse y-axis
- Whether the mouse Y-axis can be inverted. This only applies to games with some sort of camera control.touchscreen
- Whether the game is optimized for touchscreens.controller support
- Whether the game supports controllers.full controller
- Whether the game supports using just the controller, aka "Big Picture".controller remap
- Whether the controller buttons are rebindable.controller sensitivity
- Whether the sensitivity of the controller's analog stick inputs can be adjusted. This only applies to games with some sort of camera control.invert controller y-axis
- Whether the controller Y-axis can be inverted. This only applies to games with some sort of camera control.xinput controllers
- Whether the game supports XInput controllers.xbox prompts
- Whether Xbox button prompts are available in-game.impulse triggers
- Whether the game supports the Xbox Wireless Controller Impulse Triggers.playstation controllers
- Whether the game supports DualShock 4 and/or DualSense controllers.dualshock 4
- The deprecated argument for this information.
playstation controller models
- What models and revisions of the DualShock 3, DualShock 4 or DualSense are supported (comma-separated).playstation prompts
- Whether DualShock and/or DualSense button prompts are available in-game.dualshock prompts
- The deprecated argument for this information.
light bar support
- Whether the game supports the light bar.dualsense adaptive trigger support
- Whether the game supports the DualSense adaptive triggers.dualsense haptics support
- Whether the game supports DualSense haptic feedback.playstation controller modes
- What DualShock 4 and/or DualSense connection modes are supported by the game (comma-separated).dualshock 4 modes
- The deprecated argument for this information.
tracked motion controllers
- Tracked motion controllers support.tracked motion prompts
- Whether the game supports Tracked motion controllers button/gesture prompts.other controllers
- Whether the game supports generic/other controllers.other button prompts
- Whether generic/other button prompts are available in-game (comma-separated).controller hotplug
- Whether the game supports controller hotplugging.haptic feedback
- Whether the game has haptic feedback.simultaneous input
- Whether supports using controller and keyboard/mouse inputs at the same time.steam input api
- Whether supports the Steam Input API.steam hook input
- Whether Steam manages to hook input using legacy mode (only when not using Steam Input API).steam input presets
- Whether the game supports official Steam Input presets.steam controller prompts
- Whether Steam Controller button prompts are available in-game.steam cursor detection
- Whether Steam manages to differentiate between elements of the game where cursor is visible and where its hidden (only for Legacy mode).
- Syntax
{{Input |key remap = |key remap notes = |acceleration option = |acceleration option notes = |mouse sensitivity = |mouse sensitivity notes = |mouse menu = |mouse menu notes = |invert mouse y-axis = |invert mouse y-axis notes = |touchscreen = |touchscreen notes = |controller support = |controller support notes = |full controller = |full controller notes = |controller remap = |controller remap notes = |controller sensitivity = |controller sensitivity notes = |invert controller y-axis = |invert controller y-axis notes = |xinput controllers = |xinput controllers notes = |xbox prompts = |xbox prompts notes = |impulse triggers = |impulse triggers notes = |playstation controllers = |playstation controller models = |playstation controllers notes = |playstation prompts = |playstation prompts notes = |light bar support = |light bar support notes = |dualsense adaptive trigger support = |dualsense adaptive trigger support notes = |dualsense haptics support = |dualsense haptics support notes = |playstation controller modes = |playstation controller modes notes = |tracked motion controllers = |tracked motion controllers notes = |tracked motion prompts = |tracked motion prompts notes = |other controllers = |other controllers notes = |other button prompts = |other button prompts notes= |controller hotplug = |controller hotplug notes = |haptic feedback = |haptic feedback notes = |simultaneous input = |simultaneous input notes = |steam input api = |steam input api notes = |steam hook input = |steam hook input notes = |steam input presets = |steam input presets notes = |steam controller prompts = |steam controller prompts notes = |steam cursor detection = |steam cursor detection notes = }}
- See also
- {{Prompts}}