Difference between revisions of "Controller:HORI Fighting Stick Cube"
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|predecessor = [[Controller:HORI Fighting Stick (Generation 2)|HORI Fighting Stick (Generation 2)]] | |predecessor = [[Controller:HORI Fighting Stick (Generation 2)|HORI Fighting Stick (Generation 2)]] | ||
|connection method = Wired adapter | |connection method = Wired adapter | ||
− | |successor = | + | |successor = [[Controller:HORI Fighting Stick (Generation 4)|HORI Fighting Stick (Generation 4)]] |
}} | }} | ||
{{Introduction | {{Introduction | ||
− | |introduction = The '''HORI Fighting Stick Cube''' is an arcade game controller released by Hori on | + | |introduction = The '''HORI Fighting Stick Cube''' is an arcade game controller released by Hori on December 22, 2004. |
− | + | It was based on Hori's earlier [[Controller:HORI Real Arcade|Real Arcade]], made specifically for the GameCube. Unlike the co-current [[Controller:HORI Fighting Stick (Generation 3)|third-generation Fighting Stick]] and the [[Controller:HORI Fighting Stick EX|Fighting Stick EX]], it does not have analog face button and analog joystick, nor the turbo function. It has the Noir arcade layout. | |
− | |release history = It was originally released as the '''Soulcalibur II Stick Cube''' on March 23, 2003, a collaboration model made specifically for the game ''Soulcalibur II'' on GameCube. | + | |release history = It was originally released as the '''Soulcalibur II Stick Cube''' on March 23, 2003, a collaboration model made specifically for the game ''Soulcalibur II'' on GameCube. A regular version was later released in the following year. |
|current state = As it was made specifically for the GameCube, it requires a third-party adapter to be able to use on PC, but even then, some adapters will only work as a DirectInput device. | |current state = As it was made specifically for the GameCube, it requires a third-party adapter to be able to use on PC, but even then, some adapters will only work as a DirectInput device. | ||
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==Use with PC platforms== | ==Use with PC platforms== | ||
===Windows=== | ===Windows=== | ||
− | {{++}} [https://dolphin-emu.org/download/ Dolphin] emulator has native support for GameCube Controller Adapter and will auto-detect the adapter once the controller was plugged in<ref> | + | {{++}} [https://dolphin-emu.org/download/ Dolphin] emulator has native support for GameCube Controller Adapter and will auto-detect the adapter once the controller was plugged in<ref>{{Refurl|url=https://dolphin-emu.org/blog/2015/01/01/dolphin-progress-report-december-2014/#40-4594-native-support-for-the-official-nintendo-gc-controller-adapter-for-wii-u-by-skidau|title=4.0-4594 - Native Support for the Official Nintendo GC Controller Adapter for Wii U by skidau|date=June 2023}}</ref>. |
{{++}} [https://zadig.akeo.ie/ Zadig] is a Windows application that installs generic USB drivers. It supports basic GameCube controls. | {{++}} [https://zadig.akeo.ie/ Zadig] is a Windows application that installs generic USB drivers. It supports basic GameCube controls. | ||
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{{ii}} Supports the Fighting Stick Cube via a MayFlash adapter, does not require manual driver installment. | {{ii}} Supports the Fighting Stick Cube via a MayFlash adapter, does not require manual driver installment. | ||
{{ii}} reWASD does not work with third-party drivers. | {{ii}} reWASD does not work with third-party drivers. | ||
− | {{++}} Can emulate | + | {{++}} Can emulate the [[Controller:DualShock 4|DualShock 4]] to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control. |
− | {{++}} Can emulate the [[Controller:Xbox 360 Controller|Xbox 360 controller]] to play XInput compatible games. | + | {{++}} Can emulate the [[Controller:Xbox 360 Controller|Xbox 360 controller]] to play XInput-compatible games. |
{{--}} Not free of charge. 14-days trial. | {{--}} Not free of charge. 14-days trial. | ||
{{ii}} Custom configs can be found in official [https://www.rewasd.com/community/configs/gamepad/ Community Configs Library] maintained by reWASD users. | {{ii}} Custom configs can be found in official [https://www.rewasd.com/community/configs/gamepad/ Community Configs Library] maintained by reWASD users. | ||
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====[[Glossary:Controller#Windows|XInput wrapping]]==== | ====[[Glossary:Controller#Windows|XInput wrapping]]==== | ||
− | {{ii}} | + | {{ii}} Being a DirectInput controller, it's possible to use any of the generic wrappers. See [[Glossary:Controller#Windows|the controller article]] for those. |
==Steam== | ==Steam== | ||
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===Adapters=== | ===Adapters=== | ||
====[https://www.amazon.com/Super-Smash-GameCube-Adapter-Wii-U/dp/B00L3LQ1FI Wii U GameCube Adapter]==== | ====[https://www.amazon.com/Super-Smash-GameCube-Adapter-Wii-U/dp/B00L3LQ1FI Wii U GameCube Adapter]==== | ||
− | {{ii}} Official GameCube-controller-port-to- | + | {{ii}} Official GameCube-controller-port-to-USB adapter by Nintendo. |
{{ii}} Supported on PC via the [https://bitbucket.org/elmassivo/gcn-usb-adapter/src GCN-USB-Adapter] driver for Windows and [https://github.com/ToadKing/wii-u-gc-adapter wii-u-gc-adapter] driver for Linux. | {{ii}} Supported on PC via the [https://bitbucket.org/elmassivo/gcn-usb-adapter/src GCN-USB-Adapter] driver for Windows and [https://github.com/ToadKing/wii-u-gc-adapter wii-u-gc-adapter] driver for Linux. | ||
{{++}} More accurate than third-party adapters. | {{++}} More accurate than third-party adapters. | ||
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====[https://bliss-box.net/store/Gamer-Pro-Kit-Power-of-the-4-Play-in-a-smaller-space-p129163061 Bliss-Box Gamer-Pro]==== | ====[https://bliss-box.net/store/Gamer-Pro-Kit-Power-of-the-4-Play-in-a-smaller-space-p129163061 Bliss-Box Gamer-Pro]==== | ||
− | {{++}} | + | {{ii}} Has an optional cable for peripherals that use the Gamecube controller port. |
− | {{++}} | + | {{++}} Allow hot swapping the controller while the adapter is connected, and has auto pause function which pause the game when it detect that the controller is unplugged. |
− | + | {{++}} The [https://bliss-box.net/downloads/ API tool] software for the adapter has numerous functions available, including turbo, manual button mappings, swap around the D-pads and analog stick(s) and other features. | |
− | {{++}} | + | {{++}} Has updatable firmware, which can be updated using the [https://bliss-box.net/downloads/ Bliss-Box Flasher] software. |
− | {{++}} | + | {{++}} Different button mappings for each type of controllers which automatically switch depending on the connected controller, but only with the 3.0 firmware and later. |
− | {{++}} | + | {{++}} Has Low Level API support where it is applicable. |
− | {{++}} | + | {{++}} It is plug and play and directly compatible with Windows, OSX, Linux, Raspberry Pi and most Android devices.... |
− | + | {{--}} ...but only act as a DirectInput device, requiring a third-party wrapper for XInput games on Windows. | |
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− | ===[https://mayflash.com/product/showproduct.php?id=27 Mayflash GameCube Controller Adapter]=== | + | ====[https://mayflash.com/product/showproduct.php?id=27 Mayflash GameCube Controller Adapter]==== |
{{++}} Directly compatible with PC and shows up as four DirectInput controllers. | {{++}} Directly compatible with PC and shows up as four DirectInput controllers. | ||
{{++}} Compatible with Wii U console and acts like [[#Wii U GameCube Adapter|Nintendo's official adapter]]. | {{++}} Compatible with Wii U console and acts like [[#Wii U GameCube Adapter|Nintendo's official adapter]]. | ||
{{ii}} Has a physical switch to toggle between support for PC and Wii U. | {{ii}} Has a physical switch to toggle between support for PC and Wii U. | ||
− | ===[https://www.8bitdo.com/gbros/ 8BitDo GBros. Adapter]=== | + | ====[https://www.8bitdo.com/gbros/ 8BitDo GBros. Adapter]==== |
− | {{ii}} Third-party adapter that can connect the PC via either micro- | + | {{ii}} Third-party adapter that can connect the PC via either micro-USB or Bluetooth (requires batteries for the latter). |
{{++}} Can switch between Switch mode and XInput mode. | {{++}} Can switch between Switch mode and XInput mode. | ||
{{++}} It has built in home and screenshot buttons. | {{++}} It has built in home and screenshot buttons. | ||
{{++}} Turbo functionality is available for Windows. | {{++}} Turbo functionality is available for Windows. | ||
− | ==Support | + | ==Support in games== |
{{ii}} Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support. | {{ii}} Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support. | ||
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{{References}} | {{References}} |
Latest revision as of 08:44, 27 November 2023
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XInput support | |
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Connection method | |
Wired adapter | |
Predecessor | |
HORI Fighting Stick (Generation 2) | |
Successor | |
HORI Fighting Stick (Generation 4) |
The HORI Fighting Stick Cube is an arcade game controller released by Hori on December 22, 2004.
It was based on Hori's earlier Real Arcade, made specifically for the GameCube. Unlike the co-current third-generation Fighting Stick and the Fighting Stick EX, it does not have analog face button and analog joystick, nor the turbo function. It has the Noir arcade layout.
It was originally released as the Soulcalibur II Stick Cube on March 23, 2003, a collaboration model made specifically for the game Soulcalibur II on GameCube. A regular version was later released in the following year.
As it was made specifically for the GameCube, it requires a third-party adapter to be able to use on PC, but even then, some adapters will only work as a DirectInput device.
inputs
- 1 × digital joystick on the main panel: ↑, ↓, ←, →
- 6 × digital face buttons on the main panel: 𝐀, 𝐁, 𝐗, 𝐘, 𝐋, 𝐑
- 1 × digital face button on the outer frame: 𝐙
- 1 × digital functional button on the outer frame: sᴛᴀʀᴛ
Controller variations
- The Soulcalibur II Stick Cube is a collaboration model made specifically for Soulcalibur II.
- The Fighting Stick Cube is the regular model.
Use with PC platforms
Windows
- Dolphin emulator has native support for GameCube Controller Adapter and will auto-detect the adapter once the controller was plugged in[1].
- Zadig is a Windows application that installs generic USB drivers. It supports basic GameCube controls.
reWASD
- Supports the Fighting Stick Cube via a MayFlash adapter, does not require manual driver installment.
- reWASD does not work with third-party drivers.
- Can emulate the DualShock 4 to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control.
- Can emulate the Xbox 360 controller to play XInput-compatible games.
- Not free of charge. 14-days trial.
- Custom configs can be found in official Community Configs Library maintained by reWASD users.
Massive's Gamecube Adapter Driver
- It's the unofficial Windows driver for the official Wii U GameCube Adapter (Wii U GCN USB adapter).
- Compatible with Windows XP/Vista/7/8.
- Only requires the black plug (gray is used to power the rumble motor).
- Tied with the raphnet adapter for the lowest latency method of using a gamecube controller on PC.
- Use up to 4 gamecube controllers on 1 USB port.
- Compatible with x360ce (for use with games that only support xbox controllers).
- Configurable Deadzones. Compatible with sample rate overclocking using a modified HIDUSB.sys.
- Full comaptibility with the native dolphin driver.
XInput wrapping
- Being a DirectInput controller, it's possible to use any of the generic wrappers. See the controller article for those.
Steam
- With most adapters, Steam may recognize the Fighting Stick as a generic DirectInput device, thus requiring manual button mappings via Steam Input.
Hardware
Adapters
Wii U GameCube Adapter
- Official GameCube-controller-port-to-USB adapter by Nintendo.
- Supported on PC via the GCN-USB-Adapter driver for Windows and wii-u-gc-adapter driver for Linux.
- More accurate than third-party adapters.
- USB adapter supports up to four controllers.
Bliss-Box Gamer-Pro
- Has an optional cable for peripherals that use the Gamecube controller port.
- Allow hot swapping the controller while the adapter is connected, and has auto pause function which pause the game when it detect that the controller is unplugged.
- The API tool software for the adapter has numerous functions available, including turbo, manual button mappings, swap around the D-pads and analog stick(s) and other features.
- Has updatable firmware, which can be updated using the Bliss-Box Flasher software.
- Different button mappings for each type of controllers which automatically switch depending on the connected controller, but only with the 3.0 firmware and later.
- Has Low Level API support where it is applicable.
- It is plug and play and directly compatible with Windows, OSX, Linux, Raspberry Pi and most Android devices....
- ...but only act as a DirectInput device, requiring a third-party wrapper for XInput games on Windows.
Mayflash GameCube Controller Adapter
- Directly compatible with PC and shows up as four DirectInput controllers.
- Compatible with Wii U console and acts like Nintendo's official adapter.
- Has a physical switch to toggle between support for PC and Wii U.
8BitDo GBros. Adapter
- Third-party adapter that can connect the PC via either micro-USB or Bluetooth (requires batteries for the latter).
- Can switch between Switch mode and XInput mode.
- It has built in home and screenshot buttons.
- Turbo functionality is available for Windows.
Support in games
- Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.
References
- ↑ 4.0-4594 - Native Support for the Official Nintendo GC Controller Adapter for Wii U by skidau - last accessed on June 2023