Difference between revisions of "World of Tanks"
From PCGamingWiki, the wiki about fixing PC games
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{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |ref = <ref> | + | |ref = <ref>{{Refurl|url=https://worldoftanks.com/en/content/docs/download/|title=System Requirements|date=2020-05-26}}</ref> |
− | |minOS = | + | |minOS = 7 |
|minCPU = Dual-core, SSE2 | |minCPU = Dual-core, SSE2 | ||
− | |minRAM = | + | |minRAM = 2 GB |
|minHD = 36 GB | |minHD = 36 GB | ||
− | |minGPU = Nvidia GeForce | + | |minGPU = Nvidia GeForce 8600 |
− | |minGPU2 = ATI Radeon HD | + | |minGPU2 = ATI Radeon HD 4550 |
− | |minVRAM = | + | |minVRAM = |
− | |minDX = | + | |minDX = 11 |
+ | |minother = 256 Kbps internet connection | ||
|recOS = 7, 8, 10 (64-bit) | |recOS = 7, 8, 10 (64-bit) | ||
Line 456: | Line 457: | ||
|recRAM = 4 GB | |recRAM = 4 GB | ||
|recHD = 55 GB | |recHD = 55 GB | ||
− | |recGPU = Nvidia GeForce | + | |recGPU = Nvidia GeForce GTX 660 |
|recGPU2 = AMD Radeon HD 7850 | |recGPU2 = AMD Radeon HD 7850 | ||
|recVRAM = 2 GB | |recVRAM = 2 GB | ||
|recOGL = | |recOGL = | ||
− | |recDX = | + | |recDX = |
|recSM = | |recSM = | ||
|recaudio = | |recaudio = | ||
|reccont = | |reccont = | ||
− | |recother = | + | |recother = 1024 Kbps internet connection (for voice chat) |
}} | }} | ||
{{References}} | {{References}} |
Revision as of 18:26, 25 May 2020
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
This page may require cleanup to meet basic quality standards. You can help by modifying
the article. The discussion page may contain useful suggestions.
Developers | |
---|---|
Wargaming | |
Engines | |
Bigworld | |
Core | |
Release dates | |
Windows | October 30, 2010 |
Warnings
- This game requires a constant internet connection for all game modes.
World of Tanks | |
---|---|
World of Tanks | 2010 |
World of Tanks Blitz | 2015 |
Key points
- No cross-platform play with console or mobile players - World of Tanks Console and World of Tanks Blitz are completely separate games.
- Has two clients for download, SD and HD, the difference is that the SD client take up less disk space and doesn't offer maximum resolution textures.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
- All versions require a Wargaming.net account and a constant internet connection for all game modes.
Essential improvements
Modifications
After community outcry about mods that gave players an unfair advantage, an official mod portal was created. All mods listed there are verified by Wargaming for performance and legality.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\wargaming.net\WorldOfTanks |
Video settings
Widescreen resolution
- Resolution settings can be customized further than what is available in-game.[2]
Set resolution in preferences.xml[2] |
---|
|
Windowed
Set resolution in preferences.xml[2] |
---|
|
High frame rate
Frame rate caps can be adjusted by editing variables in the engine_config.xml , which needs to be unpacked before it can be edited[citation needed]
|
---|
Notes
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
Russian | ||||
Spanish | ||||
German | ||||
English | ||||
French | ||||
Czech | ||||
Polish | ||||
Turkish | ||||
Italian | ||||
Portuguese | ||||
Latin American Spanish | ||||
Thai | ||||
Traditional Chinese | ||||
Japanese | ||||
Vietnamese | ||||
Korean |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 60 | Maximum 30 players per team, co-op group in random matches (platoons) limited to 3 players |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Based on battle tiers of vehicles used, player skill or statistics are not taken into account. | |
Peer-to-peer | Launcher uses Peer to Peer connection for downloading and updating the game (optional, turned on by default). Game itself doesn't use P2P connections. | |
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s)[3] |
---|---|
TCP | 80, 443, 1080, 3128, 8080, 8081, 8088, 8888, 20000-25000, 32801, 32803 |
UDP | 53, 20010-20020, 32800-32900 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Wwise | |
Interface | Scaleform |
Stats Tools
System requirements
Windows[4] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 7, 8, 10 (64-bit) |
Processor (CPU) | Dual-core, SSE2 | Intel Core i5 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 36 GB | 55 GB |
Video card (GPU) | Nvidia GeForce 8600 ATI Radeon HD 4550 DirectX 11 compatible | Nvidia GeForce GTX 660 AMD Radeon HD 7850 2 GB of VRAM |
Other | 256 Kbps internet connection | 1024 Kbps internet connection (for voice chat) |