Difference between revisions of "TowerFall Ascension"
Baronsmoki (talk | contribs) (→API) |
Baronsmoki (talk | contribs) (Added Epic Games Store) |
||
Line 31: | Line 31: | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Official | http://www.towerfall-game.com/ | Steam | | | Windows, OS X, Linux }} | {{Availability/row| Official | http://www.towerfall-game.com/ | Steam | | | Windows, OS X, Linux }} | ||
+ | {{Availability/row| Epic Games Store | towerfall-ascension | DRM-free | DRM-free when launched directly from executable.<ref>{{Refcheck|user=Baronsmoki|date=2019-12-20}}</ref> | | Windows, OS X }} | ||
{{Availability/row| GOG.com | towerfall_ascension | DRM-free | | | Windows, OS X, Linux }} | {{Availability/row| GOG.com | towerfall_ascension | DRM-free | | | Windows, OS X, Linux }} | ||
{{Availability/row| Humble | towerfall-ascension | DRM-free | | Steam | Windows, OS X, Linux }} | {{Availability/row| Humble | towerfall-ascension | DRM-free | | Steam | Windows, OS X, Linux }} | ||
Line 56: | Line 57: | ||
|discord = | |discord = | ||
|discord notes = | |discord notes = | ||
− | |epic games store = | + | |epic games store = false |
|epic games store notes = | |epic games store notes = | ||
|gog galaxy = false | |gog galaxy = false |
Revision as of 16:33, 20 December 2019
Developers | |
---|---|
Matt Makes Games | |
macOS (OS X) | Ethan Lee |
Linux | Ethan Lee |
Engines | |
Windows, OS X, Linux | Monocle Engine[1] |
Windows | XNA |
OS X, Linux | FNA |
Release dates | |
Windows | March 11, 2014 |
macOS (OS X) | May 29, 2014 |
Linux | May 29, 2014 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Epic Games Store | DRM-free when launched directly from executable.[2] | |||
GOG.com | ||||
Humble Store | ||||
itch.io | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Dark World Expansion |
Game data
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\tf_saveData[Note 1] |
macOS (OS X) | ~/Library/Application Support/TowerFall/tf_saveData |
Linux | $XDG_DATA_HOME/TowerFall/tf_saveData |
Steam | <path-to-game>/tf_saveData |
- This game follows the XDG Base Directory Specification on Linux.
- For Steam Cloud saves on OS X/Linux,
tf_saveData
is stored in both the appropriate game save directory in addition to the game install directory. The newest file between the two is given higher priority.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Controller Icon Support
TowerFall Ascension provides the ability to display proper button icons for recognized controller hardware. The following files will be found in the same location as the save data, and can be edited by the user.
GamepadIcon_Config.xml
Use this file to map a button list name to a series of sprites that will be used for the button icons. For example, the name "XB360" is bound to the icons in "xb360/" within the game's texture atlas. The list name can be whatever you like, as you will be using this in the next file.
GamepadName_Config.xml
Use this file to map a GUID to a button list name from the previous file and a readable controller name, which will be displayed at the character select screen. For the GUID, refer to the docs at Engine:FNA#About GUIDs.
DualShock 4 Light Bar
TowerFall for Linux supports the DualShock 4 light bar. The light bar will sync with the player's current archer color.
To access this feature, refer to the FNA user documentation.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op, Versus 8-player through an Official mod |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Interface | SharpDX |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista | |
Processor (CPU) | Intel Core i3 M380 | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | Intel HD 4400 DirectX 10 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core i3 M380 | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | OpenGL 3.0 (2.1 with ARB extensions acceptable) compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | Intel Core i3 M380 | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | OpenGL 3.0 (2.1 with ARB extensions acceptable) compatible | |
Other | glibc 2.15+. S3TC support is NOT required. |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Twitter - @MattThorson - April 26, 2014 - last accessed on 2019-08-30
- ↑ Verified by User:Baronsmoki on 2019-12-20