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| *'''Vice City''' with almost no cars or pedestrians on the streets and '''seems a ghost-town'''. | | *'''Vice City''' with almost no cars or pedestrians on the streets and '''seems a ghost-town'''. |
| | | |
− | '''Solution:''' | + | '''*Insert random profanity here like ass shit fuck cock*:''' |
| {{Fixbox|description=Download [https://github.com/ThirteenAG/III.VC.SA.LimitAdjuster/releases/ Open Limit Adjuster]|fix= | | {{Fixbox|description=Download [https://github.com/ThirteenAG/III.VC.SA.LimitAdjuster/releases/ Open Limit Adjuster]|fix= |
| {{ii}} Requires an ASI Loader (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]). | | {{ii}} Requires an ASI Loader (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]). |
Revision as of 20:58, 11 November 2019
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- There are many issues and it's very likely to encounter at least one.[1][2] SilentPatch fixes many of these issues.
- Exceeding 30 and 60 FPS introduces gameplay and physics issues.
- Features the ability to import your music for your own custom radio station.[3]
General information
- Official game site
- GTAForums - Grand Theft Auto: Vice City Discussion
- Grand Theft Wiki
- GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series
- GTA Garage Mod Database
- Steam Community Discussions
Availability
Version differences
- The current Steam version as of December 2012 was rumored to have some radio songs removed similarly to the mobile version and rare 2013 retail PC re-release.[5] However, it was reported that the "New Audio" Steam version still has the full soundtrack as the earlier retail and "Old Audio" Steam versions.[6][7]
- The Rockstar Games Launcher version however does have the music cuts from the mobile port and the 2013 retail re-release.[8] To restore them for the Rockstar Games Launcher version, see Downgrading.
Essential improvements
Patches
- Patch v1.1 is the latest patch available. Most digital distribution versions already include this patch.
Downgrading
- A majority of essential mods and fixes require a v1.0 executable.
- Downgrading the Rockstar Games Launcher version restores all of the removed licensed music tracks.
Steam version: replace the stock Steam executable with this one.[9]
|
Rockstar Games Launcher version[citation needed]
|
- Download the VC RGSC Downgrader.
- Extract the contents of
VCRGSCdowngrade.rar to <path-to-game> .
- Run
install.bat to start the downgrading process. The tool will automatically close its command prompt window and remove patch files afterwards.
- Launch the game from the newly created
gta-vc.exe v1.0 executable. It is advised to not use the original executable leftover after downgrading the game as the Rockstar Games Launcher has problems with the modified files and can undo file changes from the downgrader.
|
Skip intro videos
- Although this mod was made for Grand Theft Auto: San Andreas, it also works on Grand Theft Auto: Vice City as well.
Installing No Intro mod[10]
|
- Download the mod here.
- Extract the
movie folder from the archive, then copy this folder to <path-to-game> , replacing the video files. For the German version, you may need to duplicate GTAtitles.mpg within the mod's folder and rename the copied video as GTAtitlesGER.mpg .
- Now launch the game. The blank videos should skip the intro and launch straight into the game.
|
ThirteenAG's Widescreen Fix
- A v1.0 executable is recommended.
- Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions.
- Adds adjustable FOV and MSAA support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper.
Installing ThirteenAG's Widescreen Fix[11]
|
- Download ThirteenAG's Widescreen Fix here.
- Extract the
GTAVC.WidescreenFix folder from the zip archive, then copy the d3d8.dll file and scripts folder into <path-to-game> .
- (Optional) Download the Widescreen Frontend from the drop down menu where you downloaded ThirteenAG's Widescreen Fix above, then extract the contents of the zip archive and copy them into
<path-to-game> , overwriting any files in the process.
|
SilentPatch
- Fixes numerous bugs and oversights introduced in the PC version.
SkyGfx
- Requires a D3D8to9 wrapper (included in ThirteenAG's Widescreen Fix) and currently only works with a v1.0 executable.
- Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions.
Installing SkyGfx[13]
|
- Download SkyGfx here, then extract the
rwd3d9.dll into <path-to-game> , then extract the skygfx.asi and place it <path-to-game>\scripts (create a scripts folder if it does not already exist in <path-to-game> ). If you are using Widescreen Fix, you do not need its d3d8.dll wrapper.
- Go into the
VC folder extracted from the archive, then copy the neo folder and skygfx.ini into <path-to-game>\scripts folder.
|
Game data
Configuration file(s) location
- Configuration file is encrypted
Save game data location
System |
Location |
Windows |
%USERPROFILE%\Documents\GTA Vice City User Files\GTAVCsf*.b |
macOS (OS X) |
~/Library/Application Support/Grand Theft Auto Vice City/p_drive/Documents/GTA Vice City User Files/ |
Steam Play (Linux) |
<SteamLibrary-folder>/steamapps/compatdata/12110/pfx/[Note 1] |
- Steam edition uses an altered saves format than the retail one. They can be converted though
- If using Windows 98 / Windows ME compatibility mode save files are stored in
%PUBLIC%\Documents\GTA Vice City User Files\
- Save files are NOT cross-compatible between Windows and OS X
Portable GTA
- Requires a v1.0 executable and an ASI loader (included in ThirteenAG's Widescreen Fix).
- Also works with Grand Theft Auto III and San Andreas.
- Moves the user files folder to
<path-to-game>
, allowing a downgraded game to be fully portable.
Using Portable GTA[14]
|
- Download the mod here, then rename the file extension from
portablegta.dll to portablegta.asi .
- Place the
portablegta.asi file into <path-to-game>\scripts .
- Run the game, exit to desktop, and then delete the contents inside
<path-to-game>\userfiles .
- Copy everything from
%USERPROFILE%\Documents\GTA Vice City User Files into <path-to-game>\userfiles folder.
|
System |
Native |
Notes |
OneDrive |
|
Requires enabling backup of the Documents folder in OneDrive on all computers. |
Steam Cloud |
|
|
Video settings
Template:Video settings
- Only 16:9 aspect-ratio is supported as other resolutions are stretched, however, the in-game Widescreen setting causes issues such as stretched HUD, cuts off parts of the image (Vert-), and misaligned mouse aiming. Use ThirteenAG's Widescreen Fix for proper widescreen support.
Input settings
- The game features two control styles: Standard which accommodates keyboard and mouse controls, while Classic is based on the console versions.
In-game key map settings.
Template:Input settings
GInput
- Adds full XInput and DualShock 3 controller support with relevant controller prompts.
- Restores haptic feedback from console versions.
- Five controller presets, based on console versions and Grand Theft Auto IV.
Installing GInput[16]
|
- Download GInputVC here.
- Extract the contents of
GInputVC_*.zip , and copy the models folder, GInputVC.asi , and GInputVC.ini files into <path-to-game> .
- Open
GInputVC.ini with a text editor and configure your desired settings.
|
Y-axis sensitivity modifier
Independently adjust Y-axis speed[citation needed]
|
- Download the y-axis mouse sensitivity fix.
- Extract the contents of archive to a continent location.
- Open
vcsens.txt and follow the provided instructions.
Notes
- This mod has not been updated in over 7 years and it's not compatible with Steam release
|
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
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|
|
Brazilian Portuguese |
|
|
|
Fan translation, download. |
Simplified Chinese |
|
|
|
Fan translation, The Project itself and download and GitHub. |
Czech |
|
|
|
Fan translation, download. |
French |
|
|
|
|
German |
|
|
|
|
Italian |
|
|
|
|
Polish |
|
|
|
Official translation, download. |
Russian |
|
|
|
Retail only. Patch for digital release here. Unofficial audio translation is avaliable. |
Slovak |
|
|
|
Fan translation, download. |
Spanish |
|
|
|
|
Turkish |
|
|
|
Fan translation, download. |
Ukrainian |
|
|
|
Two different fan localizations, #1 and #2. |
Network
Multiplayer types
Connection types
VR support
3D modes |
State |
GG3D |
Notes |
iZ3D |
| |
|
Issues fixed
Timing-related issues
- An unlocked or incorrect frame rate cap can result in timing issues.
Related issues:
- Broken cutscenes (when a cut scene starts, the game seems frozen[17])
- It is noticeable upon starting a new game, when a black screen appears with the writing "Marco's Bistro, Liberty City, 1986".
- Random crash when changing resolution
- Cars that reverse extremely slowly and/or stop quickly after releasing the accelerator
- Inhuman difficulties while performing boat missions (such as "Stunt Boat Challenge")
- Boats that accelerate and move slower than they should be (like cars issue above)
- Game that runs almost comically quickly[1]
- Pedestrians seem to be "running" and cars move on and off screen extremely fast.
- Textures & models "pop in" too slowly[1]
- Certain models such as bridges or stairs take a few seconds to "pop in" even if the character is standing near to or next to the model.
- In the mission "The Driver", a character may fall through the a bridge.
- Vice City with almost no cars or pedestrians on the streets and seems a ghost-town.
*Insert random profanity here like ass shit fuck cock*:
Download Open Limit Adjuster
|
- Requires an ASI Loader (included in ThirteenAG's Widescreen Fix).
- Enables the game to run at 60 FPS while avoiding most game-breaking glitches.
- Car handling is slightly less responsive or stiffer, pedestrian conversations play too fast, cars are easy to push, cutscenes may end too quickly, sirens are hard to switch on/off, etc.
- Place
III.VC.SA.LimitAdjuster.asi and III.VC.SA.LimitAdjuster.ini into <path-to-game>\scripts\
- Open
II.VC.SA.LimitAdjuster.ini with a text editor.
- Scroll down to [VCLIMITS] a change
FrameLimit= 30 to FrameLimit= 60
- Go to in-game video settings.
- Make sure
Frame Limiter is set to ON.
|
Turn on in-game frame limiter[citation needed]
|
- No timing-related bugs.
- Game is limited to 30FPS.
|
Game refuses to start
Fix Data Execution Prevention setting[citation needed]
|
Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only)
|
Replace the missing language files
|
- Usually indicated by unhandled exception c00005 at address 00652f80.
- Go to
<path-to-game>\TEXT\
- Rename
american.gxt or whatever file there is with spanish.gxt , italian.gxt or one matching your default OS language.
|
Cannot find 640x480 video mode error
Use the following compatibility fixes[19]
|
- Right-click
gta-vc.exe and select Properties .
- Go to the Compatibility tab and set the following:
- Set Compatibility mode to
Windows XP (Service Pack 2)
- Check the setting for
Run in 640x480 resolution
- Click
Apply to apply these settings, and attempt to run the game, then change resolution settings as desired.
|
Game cannot find enough available video memory
Game crashes after intro movie or fails to start entirely
- Nothing occurs, other than a possible quick flicker, when attempting to run the game (gta-vc.exe)
- The game starts, however it crashes directly after the intro move with the error "gta-vc.exe has encountered a problem and needs to close."
Game crashes after loading save
Make sure save file and game build match[citation needed]
|
Game crashes randomly with "Unhandled exception"
Option 1: Edit properties of gta-vc.exe[citation needed]
|
- In the Properties of gta-vc.exe change Compatibility mode to Windows 98/Me.
- Set the Privilege Level to Run this program as an administrator.
- In the Steam command line options, add -CPUCount:1.
|
Option 2: Use testapp.exe as game executable[citation needed]
|
- Go to <path-to-game>.
- Rename or move the original gta-vc.exe.
- Rename testapp.exe to gta-vc.exe.
- Launch the game through Steam. The client will use the new gta-vc.exe as entry point.
|
Mouse clicks do not register
Camera locks after a unique jump is performed
- The camera locks in slow-motion and does not release the view.
Alt-Tab Workaround[1]
|
- Alt + Tab out of the game.
- Click on Vice City on your task bar.
- Alt + Tab back in.
- Repeat steps 1-3 a couple of times if it did not work the first time
|
Bad lighting, reflections, shadowing mapping
Misaligned mouse aiming
Player and pedestrians dialogue is very rare compared to PlayStation 2 version
Low violence gameplay with some keyboard layouts
- Includes ar-EG, de-AT, en-AU, es-ES, fr-CA, qu-PE, se-FI, sr-SP, zh-HK[22]
The game will ask for CD if installed on A: or B: drives
Alchemy doesn't restore EAX
Havana outfit is inaccessible
- After finishing Cop Land or No Escape? missions the outfit gets moved behind invisible wall
Other information
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
|
Middleware
Modding
Featured plugins
- CLEO - Popular script extender used by lots of sophisticated mods. Version 2.0.0.0 is compatible with the Steam version.
- Mod Loader - Allows the use of mods without replacing most core files from the installation folder. Some script-based files may not work if loaded via Mod Loader.
Featured mods
Total conversions
Modding tools
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
98, ME, 2000, XP | |
Processor (CPU) |
AMD Athlon 800 MHz AMD Duron 1.2 GHz Intel Pentium III 800 MHz Intel Celeron 1.2 GHz |
AMD Athlon XP Intel Pentium 4 |
System memory (RAM) |
128 MB |
256 MB |
Hard disk drive (HDD) |
915 MB |
1.55 GB |
Video card (GPU) |
Nvidia GeForce 32 MB of VRAM DirectX 8.1 compatible
| ATI Radeon 8500 Nvidia GeForce 3 64 MB of VRAM DirectX 9.0 compatible |
Sound (audio device) |
DirectX 9.0 compatible | |
- Game supports and uses DirectX 8.1 despite the system requirements to the contrary.
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.6.8 |
Processor (CPU) |
Intel Core 2 Duo |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
1.7 GB |
Video card (GPU) |
ATI Radeon X1600 Nvidia GeForce 7300 GT Intel GMA X3100 |
Other |
This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac) |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References