Difference between revisions of "Limbo"
From PCGamingWiki, the wiki about fixing PC games
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|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
+ | |wing = | ||
+ | |wing notes = | ||
|opengl versions = 2.0 | |opengl versions = 2.0 | ||
|opengl notes = OS X/Linux only. | |opengl notes = OS X/Linux only. | ||
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|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
|vulkan versions = | |vulkan versions = | ||
|vulkan notes = | |vulkan notes = | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = | ||
+ | |macos intel 32-bit app = false | ||
+ | |macos intel 64-bit app = true | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= true | ||
+ | |linux 64-bit executable= false | ||
+ | |linux executable notes = | ||
}} | }} | ||
Revision as of 08:55, 16 August 2019
Developers | |
---|---|
Playdead | |
Linux | Ryan C. Gordon |
Publishers | |
Playdead | |
Release dates | |
Windows | August 2, 2011 |
macOS (OS X) | December 21, 2011 |
Linux | May 31, 2012 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Special Edition | |||
Discord | Included with Incorrect store feature name. See here for available options.. | |||
Epic Games Store | [1] | |||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
itch.io | ||||
Mac App Store | ||||
Origin | Included with EA Play. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\settings.txt[Note 1] |
macOS (OS X) | ~/Library/Application Support/Limbo/ |
Linux | $XDG_DATA_HOME/PlayDead/Limbo/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>[Note 1] <path-to-game>\save_game\savegame.txt[Note 1] |
macOS (OS X) | ~/Library/Application Support/Limbo/ |
Linux | $XDG_DATA_HOME/PlayDead/Limbo/ |
Steam | <Steam-folder>/userdata/<user-id>/48000/remote/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Discord | ||
Epic Games Launcher | ||
GOG Galaxy | ||
Origin | ||
Steam Cloud |
Video settings
Widescreen resolution
- The game is always letterboxed to 16:9 resolutions. Aspect ratio is hackable by replacing
39 8E E3 3F
in Limbo.exe with the desired aspect ratio value according to here. - Game always uses desktop's resolution, but by default uses 1280x720 rendering resolution. It's possible to force higher rendering resolution, but game intentionally uses blurring and other image filtering methods combined with assets made for 720p resolution, thus impact on graphical quality is negligible.
Change the game resolution using the configuration file[citation needed] |
---|
|
Windowed
Switch to windowed mode using the configuration file[citation needed] |
---|
|
Borderless fullscreen windowed
Force borderless fullscreen[citation needed] |
---|
|
Input settings
Remapping
Remap the keys using the configuration file[citation needed] |
---|
|
Haptic feedback
Disable vibration[citation needed] |
---|
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Turkish |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | Red-cyan anaglyph, activate with ⇧ Shift+3+D and disable with ⇧ Shift+2+D. | |||
Nvidia 3D Vision |
Issues fixed
Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.0 | OS X/Linux only. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Input | SDL2 | Linux only. Handles input and windowing. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 150 MB | |
Video card (GPU) | DirectX 9.0c compatible Shader model 3.0 support |
- Integrated graphics and very low budget cards may not work.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | Intel | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 150 MB | |
Video card (GPU) | 256 MB of VRAM OpenGL 2.0 compatible Shader model 3.0 support |
- Integrated graphics and very low budget cards may not work.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Linux | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 185 MB | |
Video card (GPU) | Shader model 3.0 support |
- Integrated graphics and very low budget cards may not work.
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).