Difference between revisions of "Team Fortress Classic"
From PCGamingWiki, the wiki about fixing PC games
m (→Game data: misc. fixes) |
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Line 66: | Line 66: | ||
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See [[#Field of view (FOV)|Field of view]] |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
|borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. | |borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Use cvar gl_aniso to configure. Restart required. |
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
Line 90: | Line 90: | ||
# Press <code>OK</code> | # Press <code>OK</code> | ||
# Launch the game | # Launch the game | ||
+ | }} | ||
+ | |||
+ | ===[[Field of view (FOV)]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Field of view}} | ||
+ | {{ii}} When running at widescreen-resolutions adjusting the fov is probably necessary. | ||
+ | '''First Method:''' | ||
+ | # While in game, push the '''~''' key, which opens the developer console. | ||
+ | # Type <code>default_fov 106.270273206</code> and press enter. | ||
+ | '''Second Method:''' | ||
+ | # Alternatively you can also open <code>config.cfg</code> located in <code>Sierra\Half-Life\Valve\</code>. | ||
+ | # Add the following to the bottom of it. | ||
+ | |||
+ | '''For 16:10:''' | ||
+ | <code>default_fov 100.39487232</code> | ||
+ | |||
+ | '''For 16:9:''' | ||
+ | <code>default_fov 106.270273206</code> | ||
+ | If the new fov doesn't stick try creating an <code>autoexec.cfg</code>-file in the same folder and adding the line to it. | ||
}} | }} | ||
Revision as of 22:18, 29 November 2013
Cover image missing, please upload it | |
Developers | |
---|---|
Valve Corporation | |
Engines | |
GoldSrc | |
Release dates | |
Windows | April 7, 1999 |
macOS (OS X) | March 29, 2013 |
Linux | March 29, 2013 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Team Fortress | |
---|---|
Team Fortress (mod) | 1996 |
Team Fortress Classic | 1999 |
Fortress Forever (unofficial mod) | 2007 |
Team Fortress 2 | 2007 |
Key points
- Remake of the Team Fortress mod for Quake.
General information
- GitHub Issue Tracker for Team Fortress Classic and other GoldSrc-based games
- Steam Users' Forums
- Steam Community Discussions
Availability
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Video settings
File:Tfc video settings.jpg
Video Settings
Borderless fullscreen windowed
Instructions |
---|
Field of view (FOV)
Instructions |
---|
Input settings
File:Tfc control remapping.jpg
Control Remapping Menu
Audio settings
File:Team fortress classic audio settings.jpg
Audio settings
Other information
Console commands
- Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
- The console is enabled by default in GoldSrc games, press the tilde key (
~
) to open it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 16 MB of VRAM | 32 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.3 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | NVIDIA GeForce 8 ATI X1600 Intel HD 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | NVIDIA GeForce 8600/9600GT ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11) OpenGL 2.1 compatible |