Difference between revisions of "World of Tanks"
From PCGamingWiki, the wiki about fixing PC games
(→Essential improvements: Update section, removed all out of date mods (all of them were discontinued), added reference to the official mod Hub and to the subforum) |
(ultrawidescreen = true, updated System requirements and antialiasing notes, +references to the official guide and the two possible clients) |
||
Line 22: | Line 22: | ||
'''Key points''' | '''Key points''' | ||
{{ii}} No cross-platform play with console or mobile players - World of Tanks Console and World of Tanks Blitz are completely separate games. | {{ii}} No cross-platform play with console or mobile players - World of Tanks Console and World of Tanks Blitz are completely separate games. | ||
+ | {{ii}} Has two clients for download, SD and HD, the difference is that the SD client take up less disk space and doesn’t offer maximum resolution textures.<ref>[https://worldoftanks.com/en/news/general-news/update-1-0-graphics-settings/ Graphics Settings Explained]</ref> | ||
'''General information''' | '''General information''' | ||
Line 28: | Line 29: | ||
{{mm}} [https://wgmods.net/ Official Mod Hub] | {{mm}} [https://wgmods.net/ Official Mod Hub] | ||
{{mm}} [https://www.reddit.com/r/WorldofTanks Reddit] | {{mm}} [https://www.reddit.com/r/WorldofTanks Reddit] | ||
+ | {{mm}} [https://worldoftanks.com/en/content/guide/ Official Guide] and [https://worldoftanks.com/en/content/guide/newcomers-guide/ Official Newcomers Guide] | ||
==Availability== | ==Availability== | ||
Line 36: | Line 38: | ||
==Essential improvements== | ==Essential improvements== | ||
− | === | + | ===Modifications=== |
After community outcry about mods that gave players an unfair advantage, an '''[https://wgmods.net/ official mod portal]''' was created. All mods listed there are verified by Wargaming for performance and legality. | After community outcry about mods that gave players an unfair advantage, an '''[https://wgmods.net/ official mod portal]''' was created. All mods listed there are verified by Wargaming for performance and legality. | ||
Line 61: | Line 63: | ||
|widescreen resolution notes= For other settings see [[#Widescreen resolution|Widescreen resolution]]. | |widescreen resolution notes= For other settings see [[#Widescreen resolution|Widescreen resolution]]. | ||
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | + | |multimonitor notes = |
− | + | |ultrawidescreen = true | |
− | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. | |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = SSAO and screen-space reflections may look strange at high resolutions. | |4k ultra hd notes = SSAO and screen-space reflections may look strange at high resolutions. | ||
Line 75: | Line 77: | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[FXAA]], [[TSSAA|TSSAA-LQ]] | + | |antialiasing notes = Standard Graphics: [[MSAA]]<br/> Improved Graphics: [[FXAA]], [[TSSAA|TSSAA-LQ]] or [[TSSAA|TSSAA-HQ]] |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 304: | Line 306: | ||
|minCPU = Dual-core, SSE2 | |minCPU = Dual-core, SSE2 | ||
|minRAM = 1.5 GB for XP; 2 GB for Vista, 7, 8, 10 | |minRAM = 1.5 GB for XP; 2 GB for Vista, 7, 8, 10 | ||
− | |minHD = | + | |minHD = 36 GB |
|minGPU = Nvidia GeForce 6800 | |minGPU = Nvidia GeForce 6800 | ||
|minGPU2 = ATI Radeon HD 2400 XT | |minGPU2 = ATI Radeon HD 2400 XT | ||
Line 310: | Line 312: | ||
|minDX = 9.0c | |minDX = 9.0c | ||
− | |recOS = | + | |recOS = 7, 8, 10 (64-bit) |
− | |recCPU = Intel Core i5 | + | |recCPU = Intel Core i5 |
|recRAM = 4 GB | |recRAM = 4 GB | ||
− | |recHD = | + | |recHD = 55 GB |
|recGPU = Nvidia GeForce GTX660 | |recGPU = Nvidia GeForce GTX660 | ||
|recGPU2 = AMD Radeon HD 7850 | |recGPU2 = AMD Radeon HD 7850 | ||
Line 324: | Line 326: | ||
|recother = | |recother = | ||
}} | }} | ||
+ | <ref>[https://worldoftanks.com/en/content/docs/download/ System Requirements]</ref> | ||
{{References}} | {{References}} |
Revision as of 02:03, 8 October 2018
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
This page may require cleanup to meet basic quality standards. You can help by modifying
the article. The discussion page may contain useful suggestions.
Developers | |
---|---|
Wargaming | |
Engines | |
Bigworld | |
Core | |
Release dates | |
Windows | October 30, 2010 |
Warnings
- This game requires a constant internet connection for all game modes.
World of Tanks | |
---|---|
World of Tanks | 2010 |
World of Tanks Blitz | 2015 |
Key points
- No cross-platform play with console or mobile players - World of Tanks Console and World of Tanks Blitz are completely separate games.
- Has two clients for download, SD and HD, the difference is that the SD client take up less disk space and doesn’t offer maximum resolution textures.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
- All versions require Wargaming.net account
Essential improvements
Modifications
After community outcry about mods that gave players an unfair advantage, an official mod portal was created. All mods listed there are verified by Wargaming for performance and legality.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\wargaming.net\WorldOfTanks |
Video settings
Widescreen resolution
- Resolution settings can be customized further than what is available in-game.[2]
Set resolution in preferences.xml[2] |
---|
|
Windowed
Set resolution in preferences.xml[2] |
---|
|
High frame rate
Frame rate caps can be adjusted by editing variables in the engine_config.xml , which needs to be unpacked before it can be edited[citation needed]
|
---|
Notes
|
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 60 | Maximum 30 players per team, co-op group in random matches (platoons) limited to 3 players |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Based on battle tiers of vehicles used, player skill or statistics are not taken into account. | |
Peer-to-peer | Launcher uses Peer to Peer connection for downloading and updating the game (optional, turned on by default). Game itself doesn't use P2P connections. | |
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s)[3] |
---|---|
TCP | 80, 443, 1080, 3128, 8080, 8081, 8088, 8888, 20000-25000, 32801, 32803 |
UDP | 53, 20010-20020, 32800-32900 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Wwise | |
Interface | Scaleform |
Stats Tools
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7, 8, 10 (64-bit) |
Processor (CPU) | Dual-core, SSE2 | Intel Core i5 |
System memory (RAM) | 1.5 GB for XP; 2 GB for Vista, 7, 8, 10 | 4 GB |
Hard disk drive (HDD) | 36 GB | 55 GB |
Video card (GPU) | Nvidia GeForce 6800 ATI Radeon HD 2400 XT 256 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce GTX660 AMD Radeon HD 7850 2 GB of VRAM DirectX 9.0c compatible |
References
Categories:
- Released games under active development
- Games in development
- Pages needing cleanup
- Windows
- Free-to-play
- Games
- Invalid template usage (Series)
- Pages needing references
- Invalid section order
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)