Difference between revisions of "Blair Witch Volume 1: Rustin Parr"
From PCGamingWiki, the wiki about fixing PC games
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'''Key points''' | '''Key points''' | ||
− | {{ii}} Even though it is called ''Blair Witch'' this game is also a sequel to [ | + | {{ii}} Even though it is called ''Blair Witch'' this game is also a sequel to [[Nocturne]], set a year before the events in ''Epilogue''. |
{{++}} ''Nocturne Editor'' is available for download [http://www.moddb.com/games/nocturne/downloads/nocturne-editor here]. This game uses a newer version of the engine, so not all features work. | {{++}} ''Nocturne Editor'' is available for download [http://www.moddb.com/games/nocturne/downloads/nocturne-editor here]. This game uses a newer version of the engine, so not all features work. | ||
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|fov notes = | |fov notes = | ||
|windowed = hackable | |windowed = hackable | ||
− | |windowed notes = Use [[#dgVoodoo 2|dgVoodoo 2]]. In DirectX tab under ''Behavior'' disable ''Application controlled windows/fullscreen state'' and ''Disable Alt-Enter to toggle screen state'', then in game press {{key|Alt|Enter}}. | + | |windowed notes = Use [[#dgVoodoo 2|dgVoodoo 2]]. In DirectX tab under ''Behavior'' disable ''Application controlled windows/fullscreen state'' and ''Disable Alt-Enter to toggle screen state'', then in game press {{key|Alt|Enter}}. |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
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|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
+ | |xinput controllers = unknown | ||
+ | |xinput controllers notes = | ||
+ | |xbox prompts = unknown | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|button prompts = false | |button prompts = false | ||
|button prompts notes = | |button prompts notes = |
Revision as of 07:55, 16 August 2018
Developers | |
---|---|
Terminal Reality | |
Publishers | |
Gathering of Developers | |
Engines | |
Nocturne | |
Release dates | |
Windows | October 3, 2000 |
Blair Witch | |
---|---|
Blair Witch Volume 1: Rustin Parr | 2000 |
Blair Witch Volume 2: The Legend of Coffin Rock | 2000 |
Blair Witch Volume 3: The Elly Kedward Tale | 2000 |
Blair Witch | 2019 |
Key points
- Even though it is called Blair Witch this game is also a sequel to Nocturne, set a year before the events in Epilogue.
- Nocturne Editor is available for download here. This game uses a newer version of the engine, so not all features work.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Essential improvements
dgVoodoo 2
- Can be used to force higher resolutions, anti-aliasing and anisotropic filtering.
- Bilinear blit stretch makes the pre-rendered backgrounds less pixelated on higher resolutions.
Instructions[1] |
---|
|
Increasing HUD and subtitle size using dgVoodoo 2[1] |
---|
|
Level of detail
- Blair Witch Volume 1 Rustin Parr - LOD modification disables LOD switching and makes the game use the highest quality 3D models for all the characters and enemies all the time.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\SYSTEM\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\[Note 1] |
Video settings
Input settings
Audio settings
Issues fixed
System RAM and swap disk space warning
- When launching the game two warning messages are displayed about 0.0MB of system RAM and 0.0MB of free swap disk space. These can be ignored or the game can be run in Windows 98 compatibility mode to avoid these messages from appearing.
Turning on Windows 98 compatibility mode[1] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, NT 4.0, 2000 | |
Processor (CPU) | Intel Pentium 2, Celeron (233 MHz) | Intel Pentium 3 or AMD Athlon |
System memory (RAM) | 64 MB (96 MB for hardware acceleration) | |
Hard disk drive (HDD) | 850 MB | |
Video card (GPU) | Matrox G200/G400, ATI Rage 128, or TnT/TnT2 DirectX 6.1 compatible | DirectX 7 compatible |
- Information taken from the game manual.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 Verified by User:Antrad on January 30, 2018