Difference between revisions of "World of Tanks"
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==Video settings== | ==Video settings== | ||
+ | {{Image|World_of_Tanks_-_General_Settings.png|General settings.}} | ||
+ | {{Image|World_of_Tanks_-_Graphics_Settings_-_Screen.png|Graphics settings, Screen tab.}} | ||
+ | {{Image|World_of_Tanks_-_Graphics_Settings_-_Details.png|Graphics settings, Details tab.}} | ||
{{Video settings | {{Video settings | ||
|wsgf link = http://www.wsgf.org/dr/world-tanks | |wsgf link = http://www.wsgf.org/dr/world-tanks |
Revision as of 01:13, 8 April 2018
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Developers | |
---|---|
Wargaming | |
Engines | |
Bigworld | |
Core | |
Release dates | |
Windows | October 30, 2010 |
Warnings
- This game requires a constant internet connection for all game modes.
World of Tanks | |
---|---|
World of Tanks | 2010 |
World of Tanks Blitz | 2015 |
Key points
- No cross-platform play with console or mobile players - World of Tanks Console and World of Tanks Blitz are completely separate games.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
- All versions require Wargaming.net account
Essential improvements
Mods
World of Tanks has a very active Mod Community, as the game itself is quite easy to manipulate. Some of the more popular mods can be found below:
- WoT Thread regarding Mods
- Mod Enabler
- Scope Shadow Remover
- WoT Skins
- Models
- Over Target Markers (recommended)
Gun Sight Mods
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\wargaming.net\WorldOfTanks |
Video settings
Widescreen resolution
- Resolution settings can be customized further than what is available in-game.[1]
Set resolution in preferences.xml[1] |
---|
|
Windowed
Set resolution in preferences.xml[1] |
---|
|
High frame rate
Frame rate caps can be adjusted by editing variables in the engine_config.xml , which needs to be unpacked before it can be edited[citation needed]
|
---|
Notes
|
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 60 | Maximum 30 players per team, co-op group in random matches (platoons) limited to 3 players |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Based on battle tiers of vehicles used, player skill or statistics are not taken into account. | |
Peer-to-peer | Launcher uses Peer to Peer connection for downloading and updating the game (optional, turned on by default). Game itself doesn't use P2P connections. | |
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s)[2] |
---|---|
TCP | 80, 443, 1080, 3128, 8080, 8081, 8088, 8888, 20000-25000, 32801, 32803 |
UDP | 53, 20010-20020, 32800-32900 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Wwise | |
Interface | Scaleform |
Stats Tools
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | XP, Vista, 7, 8, 10 (64-bit) |
Processor (CPU) | Dual-core, SSE2 | Intel Core i5-3330 |
System memory (RAM) | 1.5 GB for XP; 2 GB for Vista, 7, 8, 10 | 4 GB |
Hard disk drive (HDD) | 16 GB | 30 GB |
Video card (GPU) | Nvidia GeForce 6800 ATI Radeon HD 2400 XT 256 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce GTX660 AMD Radeon HD 7850 2 GB of VRAM DirectX 9.0c compatible |