Difference between revisions of "All-Star Fruit Racing"
From PCGamingWiki, the wiki about fixing PC games
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|120 fps = unknown | |120 fps = unknown | ||
|120 fps notes = | |120 fps notes = | ||
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
+ | |simultaneous input = unknown | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
Line 249: | Line 255: | ||
|minOS = 7 | |minOS = 7 | ||
− | |minCPU = Intel Core i5-2500K 3. | + | |minCPU = Intel Core i5-2500K 3.3 GHz |
+ | |minCPU2 = AMD FX-8150 3.6 GHz | ||
|minRAM = 4 GB | |minRAM = 4 GB | ||
|minHD = 6 GB | |minHD = 6 GB | ||
|minGPU = Nvidia GeForce GTX 550 Ti | |minGPU = Nvidia GeForce GTX 550 Ti | ||
− | |minGPU2 = AMD Radeon HD 6790 | + | |minGPU2 = AMD Radeon HD 6790 |
+ | |minVRAM = 2 GB* | ||
|minDX = 11 | |minDX = 11 | ||
|recOS = 8, 10 | |recOS = 8, 10 | ||
− | |recCPU = Intel Core i5-4460 3.2 GHz | + | |recCPU = Intel Core i5-4460 3.2 GHz |
+ | |recCPU2 = AMD Ryzen 5 1600X 3.6 GHz | ||
|recRAM = 8 GB | |recRAM = 8 GB | ||
|recHD = | |recHD = | ||
|recGPU = Nvidia GeForce GTX 960 | |recGPU = Nvidia GeForce GTX 960 | ||
− | |recGPU2 = AMD Radeon HD 7950 | + | |recGPU2 = AMD Radeon HD 7950 |
+ | |recVRAM = 3 GB* | ||
|recDX = | |recDX = | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 00:07, 20 December 2017
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|
Developers | |
---|---|
3DClouds.it | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | Early access |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/673190/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/673190/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | |||
LAN play | ||||
Online play | 8 |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
- A 64-bit system is required.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Core i5-2500K 3.3 GHz AMD FX-8150 3.6 GHz |
Intel Core i5-4460 3.2 GHz AMD Ryzen 5 1600X 3.6 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce GTX 550 Ti AMD Radeon HD 6790 2 GB* of VRAM DirectX 11 compatible | Nvidia GeForce GTX 960 AMD Radeon HD 7950 3 GB* of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/673190/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (673190) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.