Difference between revisions of "Grand Theft Auto III"
m (updated template usage) |
|||
Line 497: | Line 497: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 2000, XP | + | |minOS = 98, ME, 2000, XP |
− | |minCPU = Intel Pentium III 450 MHz | + | |minCPU = AMD Athlon 500 MHz |
+ | |minCPU2 = Intel Pentium III 450 MHz | ||
|minRAM = 96 MB | |minRAM = 96 MB | ||
− | |minHD = | + | |minHD = 700 MB |
|minGPU = Direct 3D compatible | |minGPU = Direct 3D compatible | ||
|minVRAM = 16 MB | |minVRAM = 16 MB | ||
Line 507: | Line 508: | ||
|recOS = | |recOS = | ||
− | |recCPU = Intel Pentium III 700 MHz | + | |recCPU = AMD Athlon 700 MHz |
+ | |recCPU2 = Intel Pentium III 700 MHz | ||
|recRAM = 128 MB | |recRAM = 128 MB | ||
− | |||
|recGPU = Direct3D compatible | |recGPU = Direct3D compatible | ||
|recVRAM = 32 MB | |recVRAM = 32 MB |
Revision as of 18:43, 16 August 2017
Developers | |
---|---|
Rockstar North | |
Publishers | |
Rockstar Games | |
Japan | Capcom |
Engines | |
RenderWare | |
Release dates | |
Windows | May 20, 2002 |
macOS (OS X) | November 12, 2010 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Exceeding 30 FPS introduces gameplay and physics issues
- Widescreen resolutions can be used, but to a poor extent
- Ability to import your music for your own custom radio station.
- SilentPatch is essential to avoid a number of serious glitches which may prevent 100% game completion
General information
- Rockstar Games's Official site
- Rockstar Games's Official Grand Theft Auto site
- Steam Community Discussions
- GTAForums - Grand Theft Auto III Discussion.
- Grand Theft Wiki
- GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc DRM[Note 1]. | |||
Amazon.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Mac App Store | ||||
Steam |
Essential improvements
Patches
Patch 1.1 fixes several bugs. Most digital distribution versions already include this patch.
Skip intro videos
Instructions |
---|
SilentPatch
- Fixes numerous bugs and oversights introduced in the PC version.
Instructions |
---|
GInput
- Adds full XInput controller support
- Restores haptic feedback from console versions
- Choice between Xbox and DualShock button prompts
Instructions |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12100/pfx/[Note 2] |
- Configuration file is encrypted
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12100/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- In-game wide screen option allows to retain proper aspect ratio, though only for 16:9 resolutions. Otherwise picture is stretched.
- Yet not only wide screen option cuts part of the image (Vert-), it does also misalign aiming.
Instructions |
---|
Windowed
Instructions |
---|
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Polish | Retail only. Made by publisher | |||
Russian | CIS retail only. Original Buka release received translation through the downloadable patch. 1C re-release features improved version of the latter. | |||
Slovak | ||||
Spanish |
Network
- Dedicated multiplayer maps can be restored with a mod
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Use Liberty Unleashed. | ||
Online play | Use Liberty Unleashed. |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | Use Liberty Unleashed. | |
Self-hosting | Use Liberty Unleashed. | |
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
iZ3D |
Issues fixed
Game refuses to start
Instructions |
---|
Instructions |
---|
Cannot find 640x480 video mode error
Instructions |
---|
Game requires at least 12MB of available video memory error
Instructions |
---|
Game freezes at loading
Instructions |
---|
Instructions |
---|
Vehicles are missing colours
Instructions |
---|
Wonky physics while walking on sloped surfaces
Instructions |
---|
Inaccurate aiming
- Playing wide screen places the real aim slightly above and to the right of the displayed crosshairs.
Instructions |
---|
Instructions |
---|
Bad lighting, reflections, shadowing
Instructions |
---|
Purple Nines gang has vanished
Instructions |
---|
Mouse sensitivity resets after restart
Instructions |
---|
The game will ask for CD even when all files are copied to the disk
Instructions |
---|
Alchemy doesn't restore EAX
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
Shader Model support | 1.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 6.1c |
OpenRW
OpenRW is an open source game engine that attempts to re-implement the engine used in classic GTA 3, Vice City and San Andreas in order to ensure a better compatibility with modern system and playable in the future. It currently supports only GTA 3 and it is currently not finished yet, however you can still play the game with it. Bear in mind that you need to compile it from its source code, instructions and requirements are available
Modding
Frequently used plugins
- CLEO - Popular script extender used by lots of sophisticated mods.
- IMG Manager V2.0 - Beta version of the most bug-free .img files manager
Featured mods
- GTA III Dark Edition - Collection of various litter graphics improvements
- GTA III Xbox Version HD - Port many of the high quality Xbox models and effects to PC release
- Liberty City - The Leftovers Fix - Restores elements from the original PS2 release like 'Under Surveillance' dialog and missing song from Double Cleff FM.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | AMD Athlon 500 MHz Intel Pentium III 450 MHz |
AMD Athlon 700 MHz Intel Pentium III 700 MHz |
System memory (RAM) | 96 MB | 128 MB |
Hard disk drive (HDD) | 700 MB | |
Video card (GPU) | Direct 3D compatible 16 MB of VRAM DirectX 8.1 compatible | Direct3D compatible 32 MB of VRAM |
Sound (audio device) | DirectX compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | ATI Radeon X1600 Nvidia GeForce 7300 GT Intel GMA X3100 |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (12100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16