Difference between revisions of "Heavy Metal: F.A.K.K. 2"
From PCGamingWiki, the wiki about fixing PC games
(another LOD setting) |
m (updated template usage) |
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Line 93: | Line 93: | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Run in window mode and use a [[Glossary: | + | |borderless windowed notes = Run in window mode and use a [[Glossary:Borderless fullscreen windowed#Borderless Gaming|borderless tool]]. |
|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = Force in the graphics card control panel. | |anisotropic notes = Force in the graphics card control panel. | ||
Line 110: | Line 110: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
{{ii}} Custom resolution can be set in the configuration files, but also requires a modified <code>gamex86.dll</code> file for Hor+ FOV. | {{ii}} Custom resolution can be set in the configuration files, but also requires a modified <code>gamex86.dll</code> file for Hor+ FOV. | ||
+ | |||
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Instructions|ref=<ref name="WSGF">[http://www.wsgf.org/dr/heavy-metal-fakk2 Heavy Metal: F.A.K.K.2 | WSGF]</ref>}} | {{Fixbox/fix|Instructions|ref=<ref name="WSGF">[http://www.wsgf.org/dr/heavy-metal-fakk2 Heavy Metal: F.A.K.K.2 | WSGF]</ref>}} | ||
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# Run the game. | # Run the game. | ||
# Open the console and enter <code>FOV ###</code> (replace <code>###</code> with the FOV you want). | # Open the console and enter <code>FOV ###</code> (replace <code>###</code> with the FOV you want). | ||
+ | |||
'''Notes''' | '''Notes''' | ||
{{--}} FOV set through the console needs to be set again when starting the game, changing levels and after some cut-scenes. | {{--}} FOV set through the console needs to be set again when starting the game, changing levels and after some cut-scenes. |
Revision as of 11:06, 23 June 2017
Template:Infobox game/row/macporterTemplate:Infobox game/row/linporterTemplate:Infobox game/row/osxporter
Developers | |
---|---|
Ritual Entertainment | |
Publishers | |
Gathering of Developers | |
Engines | |
id Tech 3 | |
Release dates | |
Windows | August 4, 2000 |
Mac OS (Classic) | August 4, 2000 |
Linux | November 4, 2000 |
macOS (OS X) | 2001 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
General information
- Ritualistic - A fan site for all Ritual Entertainment games.
- Heavy Metal Magazine Fan Page (18+ only, NSFW) - A fan site for the Heavy Metal comics and related products.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com |
Essential improvements
Patches
Level of detail
-
Model detail
setting is available in the video options menu, but it can be overridden to force the game to render highest quality models all the time.
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|
Video settings
Widescreen resolution
- Custom resolution can be set in the configuration files, but also requires a modified
gamex86.dll
file for Hor+ FOV.
Instructions |
---|
Field of view (FOV)
- See the WSGF entry for a permanent FOV method.
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See How to play Heavy Metal FAKK2 in 3D using 3D Vision. | ||
TriDef 3D | |||
iZ3D |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Linux | |||||
Mac OS (Classic) |
Issues fixed
Unstable framerate and stuttering
- This performance issue can occur with newer graphics cards supporting OpenGL 4.0 and newer, it is most common on Windows Vista and Windows 7. Since the game is based on the Quake 3 engine and is using the same or a similar OpenGL version, the graphics card driver will handle the game correctly if it thinks that it is Quake 3.
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, NT 4.0 SP3 | 98, 2000 |
Processor (CPU) | Intel Pentium II 300 MHz | |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 150 MB | 500 MB |
Video card (GPU) | DirectX 7.0 compatible |