Difference between revisions of "The Simpsons: Hit & Run"
From PCGamingWiki, the wiki about fixing PC games
m (→Refuses to load past initial copyright screen: updated template usage) |
m (→Video settings: updated template usage) |
||
Line 51: | Line 51: | ||
|widescreen wsgf award = unsupported | |widescreen wsgf award = unsupported | ||
|multimonitor wsgf award = unsupported | |multimonitor wsgf award = unsupported | ||
− | |ultrawidescreen wsgf award = | + | |ultrawidescreen wsgf award = incomplete |
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = incomplete |
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
Revision as of 02:38, 14 April 2017
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Radical Entertainment | |
Publishers | |
Sierra Entertainment | |
Engines | |
Pure3D | |
Release dates | |
Windows | November 13, 2003 |
Key points
- The game requires Lucas' Simpsons Hit & Run Mod Launcher to start the game properly on modern systems.
- The game was designed to run at 60 FPS and has problems of varying severity at framerates higher or lower than 60.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- The game is not available digitally.
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Widescreen resolution
- The game only supports 6 hard coded resolutions out of the box however Lucas' Simpsons Hit & Run Mod Launcher hacks the game to support any resolution reported by your graphics card or manually specified in the game's configuration file.
Instructions |
---|
Borderless fullscreen windowed
Instructions |
---|
Frame rate (FPS)
- The game was designed to run at 60 FPS and has problems of varying severity at framerates higher or lower than 60. Below 60, you see weird issues like being able to drive through or walk through collision. Above 60, car physics can act wonky causing your car to drive erratically. And at very high frame rates, the game can break entirely in ways such as the screen going blue and playing very loud sounds.
Instructions |
---|
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | Versus |
||
LAN play | |||
Online play |
Issues fixed
Odd car physics
Instructions |
---|
Refuses to load past initial copyright screen
Instructions |
---|
Instructions |
---|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III 700 MHz | Intel Pentium III 1 GHz |
System memory (RAM) | 192 MB | 256 MB |
Hard disk drive (HDD) | 1.5 GB | 1.9 GB |
Video card (GPU) | 32 MB of VRAM | 64 MB of VRAM |