Difference between revisions of "Abuse"
(→Controller sensitivity: fixed section linking) |
(reworded config fixbox details) |
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{{ii}} These instructions are for [[#Availability|Abuse SDL]] only | {{ii}} These instructions are for [[#Availability|Abuse SDL]] only | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Modify | + | {{Fixbox/fix|Modify config.txt|ref={{cn|date=July 2016}}}} |
# Go to {{code|{{p|game}}\user}}. | # Go to {{code|{{p|game}}\user}}. | ||
− | # Open | + | # Open {{code|config.txt}}. |
# Change the value of {{code|fullscreen}} from {{Key|0}} to {{Key|1}}. | # Change the value of {{code|fullscreen}} from {{Key|0}} to {{Key|1}}. | ||
# Save the changes made and launch the game. | # Save the changes made and launch the game. | ||
Line 103: | Line 103: | ||
{{ii}} These instructions are for [[#Availability|Abuse SDL]] only | {{ii}} These instructions are for [[#Availability|Abuse SDL]] only | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Modify | + | {{Fixbox/fix|Modify config.txt|ref={{cn|date=July 2016}}}} |
# Go to {{code|{{p|game}}\user}}. | # Go to {{code|{{p|game}}\user}}. | ||
− | # Open | + | # Open {{code|config.txt}}. |
# Change the value of {{code|vsync}} from {{Key|0}} to {{Key|1}}. | # Change the value of {{code|vsync}} from {{Key|0}} to {{Key|1}}. | ||
# Save the changes made and launch the game. | # Save the changes made and launch the game. | ||
Line 148: | Line 148: | ||
{{ii}} Some keys are hardwired and cannot be changed. See the {{code|README.txt}} file in {{code|{{p|game}}}} for a full list | {{ii}} Some keys are hardwired and cannot be changed. See the {{code|README.txt}} file in {{code|{{p|game}}}} for a full list | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Modify | + | {{Fixbox/fix|Modify config.txt|ref={{cn|date=July 2016}}}} |
# Go to {{code|{{p|game}}\user}}. | # Go to {{code|{{p|game}}\user}}. | ||
− | # Open | + | # Open {{code|config.txt}}. |
# Under the {{code|; Key mappings}} header, change the values of the commands to the desired key(s). | # Under the {{code|; Key mappings}} header, change the values of the commands to the desired key(s). | ||
#* A list of special keys available can be found in the included {{code|README.txt}} file. | #* A list of special keys available can be found in the included {{code|README.txt}} file. | ||
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{{ii}} These instructions are for [[#Availability|Abuse SDL]] only | {{ii}} These instructions are for [[#Availability|Abuse SDL]] only | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Modify | + | {{Fixbox/fix|Modify config.txt|ref={{cn|date=July 2016}}}} |
# Go to {{code|{{p|game}}\user}}. | # Go to {{code|{{p|game}}\user}}. | ||
− | # Open | + | # Open {{code|config.txt}}. |
# Under the {{code|; Button mappings}} header, change the values of the commands to the desired button(s). | # Under the {{code|; Button mappings}} header, change the values of the commands to the desired button(s). | ||
#* A list of of the button names to be used can be found in the included {{code|README.txt}} file in {{code|{{p|game}}}}. | #* A list of of the button names to be used can be found in the included {{code|README.txt}} file in {{code|{{p|game}}}}. | ||
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{{ii}} These instructions are for [[#Availability|Abuse SDL]] only | {{ii}} These instructions are for [[#Availability|Abuse SDL]] only | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Modify | + | {{Fixbox/fix|Modify config.txt|ref={{cn|date=July 2016}}}} |
# Go to {{code|{{p|game}}\user}}. | # Go to {{code|{{p|game}}\user}}. | ||
− | # Open | + | # Open {{code|config.txt}}. |
# Change the value of {{code|ctr_rst_s}} to the desired sensitivity. | # Change the value of {{code|ctr_rst_s}} to the desired sensitivity. | ||
# Save the changes made and launch the game. | # Save the changes made and launch the game. |
Revision as of 09:35, 9 December 2016
Developers | |
---|---|
Crack dot Com[1] | |
Publishers | |
Linux | RedHat[2] |
Origin[3] | |
Mac OS | Bungie Software[4][5] |
Release dates | |
DOS | 1995 |
Linux | 1995 |
Mac OS (Classic) | October 1996[5] |
Key points
- Source code was released in public domain in 1997, allowing 3rd party ports and modifications.[6]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Official website | Abuse SDL |
Version differences
Abuse SDL
An updated version of the game ported to SDL2, it allows for modern OS support, higher resolutions, gamepad support, and a multitude of bug fixes and enhancements.
Note that there is no support for multiplayer.
For Windows, everything is provided in a single download. For OS X and Linux, the source code for the port needs to be downloaded and compiled.
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Video settings
Borderless fullscreen windowed
- These instructions are for Abuse SDL only
Instructions |
---|
Vertical sync (Vsync)
- These instructions are for Abuse SDL only
Instructions |
---|
Input settings
Remapping
- These instructions are for Abuse SDL only
- Some keys are hardwired and cannot be changed. See the
README.txt
file in<path-to-game>
for a full list
Instructions |
---|
Controller remapping
- These instructions are for Abuse SDL only
Instructions |
---|
Controller sensitivity
- These instructions are for Abuse SDL only
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | Versus |
||
Online play | 8 | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Linux | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | 6.22 |
Processor (CPU) | Intel i486DX 50 MHz | Intel 486DX2 66 MHz |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 13 MB | |
Video card (GPU) | VGA 1 MB of VRAM |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.1 | |
Processor (CPU) | Motorola 68040 | |
System memory (RAM) | ||
Hard disk drive (HDD) |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Kernel 2.0.x | |
Processor (CPU) | Intel 386 | |
System memory (RAM) | ||
Hard disk drive (HDD) |