Difference between revisions of "Rise of the Triad"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
PomstaZLesa (talk | contribs) (added tweak for Ultra-widescreen) |
||
Line 189: | Line 189: | ||
|multimonitor notes = Use [https://www.flawlesswidescreen.org Flawless Widescreen]. | |multimonitor notes = Use [https://www.flawlesswidescreen.org Flawless Widescreen]. | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 201: | Line 201: | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = See [[# | + | |antialiasing notes = See [[#Ultra-widescreen|Ultra-widescreen]]. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 233: | Line 233: | ||
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
{{ii}} The game uses MLAA anti aliasing which cannot be disabled, despite there being an option for it. | {{ii}} The game uses MLAA anti aliasing which cannot be disabled, despite there being an option for it. | ||
+ | |||
+ | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | {{ii}} Some people experience parts of Menu screen to be shifted outside the monitor when using Ultra-widescreen resolution. | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Changing resolution and fullscreen/windowed|}} | ||
+ | # Disable fullscreen. | ||
+ | # f it doesn't do it automatically, set resolution to lower than what your monitors native resolution is. | ||
+ | # Set up the game/join server. | ||
+ | # Once in game, set resolution to one which height equals to your height native resolution. | ||
+ | # Enable fullscreen. | ||
+ | }} | ||
==Input settings== | ==Input settings== |
Revision as of 10:37, 31 July 2016
Developers | |
---|---|
Interceptor Entertainment | |
Publishers | |
Apogee Software | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | July 31, 2013 |
Rise of the Triad | |
---|---|
Rise of the Triad: Dark War | 1995 |
Return of the Triad | 2011 |
Rise of the Triad | 2013 |
Rise of the Triad: Ludicrous Edition | 2023 |
This page is for the 2013 remake. For the original game, see Rise of the Triad: Dark War.
Key points
- Plenty of graphics options accessible via game launcher.
- GOG.com and Steam players can play multiplayer together.[1]
- Blackscreens on multi-monitor systems. Sound and game work fine, but graphics fail to appear.
- Frame rate issues on wide variety of systems. Driver update is recommended.
General information
- Port Report: Rise of the Triad
- Official Forum - General Discussion
- Official Forum - Gameplay Discussion
- Official Forum - Tech Support
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Steam |
Essential improvements
Skip intro videos
Instructions |
---|
Console
- Game features console access with some basic commands. Console is accessible via ~ or TAB key.
- To access all available commands type first letter and list of all commands that starts with this letter will appear.
- Some commands are considered as cheats. To enter cheat mode you need to enter
dipstick
command to the console first. This will disable score and achievements for current level.
Custom commands and key binding fix
- You can streamline your your frequently used commands by binding them on a specific key.
- Some keys cannot be mapped from game menu. Use this guide to rebind commands to your desired keys.
Instructions |
---|
List of default commands | |
---|---|
Command | Description |
GBA_Use | Use |
GBA_Jump | Jump |
GBA_MoveForward | Forward |
GBA_Backward | Backward |
GBA_StrafeLeft | Left |
GBA_StrafeRight | Right |
GBA_Fire | Primary fire |
GBA_AltFire | Secondary fire |
GBA_PrevWeapon | Previous weapon |
GBA_NextWeapon | Next weapon |
GBA_SwitchWeaponX | Switch to weapon X (X = 1 to 5) |
GBA_SwitchToBestWeapon | Select best weapon |
GBA_Duck | Crouch |
GBA_Reload | Reload |
GBA_KnifeHit | Melee |
GBA_ROTTTalk | Talk |
GBA_RemoteRidicule | Remore ridicule |
GBA_ShowScores | Show multiplayer scores |
Turn Off Texture Streaming
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/217140/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/217140/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
- Although there is FOV slider, you can tweak FOV via console or configuration file.
- Flawless Widescreen supports this game.
- There is hard range limit to the FOV values. You can only set FOV in 20-120° range.
Instructions |
---|
Instructions |
---|
Anti-aliasing (AA)
- The game uses MLAA anti aliasing which cannot be disabled, despite there being an option for it.
Ultra-widescreen
- Some people experience parts of Menu screen to be shifted outside the monitor when using Ultra-widescreen resolution.
Instructions |
---|
Input settings
Mouse filtering
- Mouse acceleration seems to be turned off however there is mouse filtering turned on by default causing strange mouse behavior. See fix below.
Instructions |
---|
Mouse aiming tweak
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 7777 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Issues unresolved
Black screen on multi-monitor setups
- There seems to be an issue with multi-monitor setups where game fails to initialize video output. Disable all but one screen as a temporary fix.
- Can be 'fixed' by using Alt+↵ Enter to enter windowed mode, then using Alt+↵ Enter again to return once all intro videos played (Switch back after Unreal Engine video)
Issues fixed
Unable to bind some keys
- Game does not allow players to bind special keys (num keys, page up, down etc.) to commands.
- See Custom commands and key binding fix section for a fix.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Cutscenes | Bink Video | |
Multiplayer | RakNet, Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 64-bit |
Processor (CPU) | 2.4 GHz Dual core | 2.4 GHz Quad core |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | ATI Radeon HD 3870 Nvidia Geforce 8800 GT DirectX 9.0c compatible | AMD Radeon HD 6950 Nvidia GeForce GTX 560 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/217140/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (217140) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Self-hosting
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)