Difference between revisions of "Sublevel Zero Redux"
From PCGamingWiki, the wiki about fixing PC games
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===API=== | ===API=== | ||
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− | |direct3d versions = 9 | + | |direct3d versions = 9, 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|dos modes = | |dos modes = | ||
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|shader model notes = | |shader model notes = | ||
|64-bit executable = true | |64-bit executable = true |
Revision as of 12:39, 30 July 2016
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Developers | |
---|---|
Sigtrap Games | |
Publishers | |
Mastertronic | |
Engines | |
Unity | |
Release dates | |
Windows | October 8, 2015 |
macOS (OS X) | November 19, 2015 |
Linux | November 19, 2015 |
General information
Availability
DLC and expansion packs
Name | Notes | |
---|---|---|
Soundtrack |
Game data
Configuration file(s) location
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Helix Mod: Sublevel Zero. |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Currently in beta. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Issues unresolved
(Linux) Crash when using antialiasing
Some AMD cards and drivers (particularly, in our experience, the proprietary drivers) crash when using antialiasing in Unity.
- If you experience this, try to run the game with
-screen-quality noaa
(Linux) Issues when switching resolutions
- Some users may have issues with switching resolutions. Developer reports it may be a Unity-wide issue.[citation needed]
(Linux) Volumetric lighting is bugged
- Volumetric lighting is bugged on most cards/drivers. It's turned off by default in the Linux version but you can still try it from the Video menu if you like. You're likely to get white flashes and/or strange black triangles appearing. Developer is looking into solving this.
Sounds stops playing when transitioning to the next level
When transitioning to the next level, often sounds stops playing. May be related to windowed mode.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | |
OpenGL | ||
Shader Model support | 3, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP/7/8/10 | |
Processor (CPU) | DualCore 2.5GHz | |
System memory (RAM) | 2GB RAM | |
Hard disk drive (HDD) | 800MB | |
Video card (GPU) | GeForce GT 520 Radeon HD 3850 Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | Mac OS X 10.9.0+ | |
Processor (CPU) | DualCore 2.5GHz | |
System memory (RAM) | 4GB RAM | |
Hard disk drive (HDD) | 800MB | |
Video card (GPU) | GeForce GT 520 Radeon HD 3850 Shader model 3.0 support |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 14.04 | |
Processor (CPU) | DualCore 2.5GHz | |
System memory (RAM) | 2GB RAM | |
Hard disk drive (HDD) | 800MB | |
Video card (GPU) | GeForce GT 520 Radeon HD 3850 Shader model 3.0 support |
References
Categories:
- Windows
- OS X
- Linux
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Availability)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Invalid template usage (VR support)
- VR games
- Pages needing references
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)