Difference between revisions of "The Simpsons: Hit & Run"
From PCGamingWiki, the wiki about fixing PC games
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|winehq = 10480 | |winehq = 10480 | ||
}} | }} | ||
+ | |||
+ | '''Key points''' | ||
+ | {{--}} The game is not available digitally. | ||
+ | {{--}} Forcing V-Sync locks the game's framerate to 60fps. | ||
==Availability== | ==Availability== | ||
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|widescreen wsgf award = unsupported | |widescreen wsgf award = unsupported | ||
|multimonitor wsgf award = unsupported | |multimonitor wsgf award = unsupported | ||
− | |||
− | |||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
|widescreen resolution notes= Stretched if hex edited.<br />Use [http://community.pcgamingwiki.com/files/file/100-the-simpson-hit-run-widescreen-exe/ fixed exe] or Lucas' Launcher from [http://sharmods.donutteam.com/tools/ Donut Team Studios]. | |widescreen resolution notes= Stretched if hex edited.<br />Use [http://community.pcgamingwiki.com/files/file/100-the-simpson-hit-run-widescreen-exe/ fixed exe] or Lucas' Launcher from [http://sharmods.donutteam.com/tools/ Donut Team Studios]. | ||
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|borderless windowed notes = Use [https://github.com/Codeusa/Borderless-Gaming#readme Borderless Gaming]. | |borderless windowed notes = Use [https://github.com/Codeusa/Borderless-Gaming#readme Borderless Gaming]. | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = Force | + | |anisotropic notes = Force via graphics card control panel. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = Force | + | |antialiasing notes = Force via graphics card control panel. |
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = Force | + | |vsync notes = Force via grpahics card control panel. However, doing so will lock the framerate to 60fps. |
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = |
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = |
Revision as of 10:47, 24 January 2016
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This page may require cleanup to meet basic quality standards. The specific problem is: findind right frame rate is fundamental. You can help by modifying
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Cover image missing, please upload it | |
Developers | |
---|---|
Radical Entertainment | |
Publishers | |
Sierra Entertainment | |
Engines | |
Pure3D | |
Release dates | |
Windows | November 13, 2003 |
Key points
- The game is not available digitally.
- Forcing V-Sync locks the game's framerate to 60fps.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file and save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | Versus |
||
LAN play | |||
Online play |
Issues fixed
Frame rate has impact on level loading times
Besides your hardware, your frame rate affects level loading times. The higher it is the faster loading times are.
Odd car physics
Instructions |
---|
Refuses to load past initial copyright screen
Instructions |
---|
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP, 7, 8 | |
Processor (CPU) | Intel Pentium III 700 MHz | Intel Pentium III 1 GHz |
System memory (RAM) | 192 MB | 256 MB |
Hard disk drive (HDD) | 2.2 GB | |
Video card (GPU) | 32 MB of VRAM | 64 MB of VRAM |