Difference between revisions of "Antichamber"
From PCGamingWiki, the wiki about fixing PC games
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Humble | antichamber | DRM-free | | Steam }} | + | {{Availability/row| Humble | antichamber | DRM-free | | Steam | Windows, OS X, Linux }} |
− | {{Availability/row| Steam | 219890 | Steam |}} | + | {{Availability/row| Steam | 219890 | Steam | | | Windows, OS X, Linux}} |
}} | }} | ||
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|acceleration option = hackable | |acceleration option = hackable | ||
|acceleration option notes = "USENEWMOUSEINPUT 1" in console | |acceleration option notes = "USENEWMOUSEINPUT 1" in console | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false |
Revision as of 20:57, 21 October 2015
Template:Infobox game/row/osxporterTemplate:Infobox game/row/linporter
Cover image missing, please upload it | |
Developers | |
---|---|
Alexander Bruce | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | January 31, 2013 |
macOS (OS X) | February 18, 2014 |
Linux | February 18, 2014 |
Key points
- Developer has released his own 'Issues and temporary workarounds' guide
- Only supports one save at a time.[1]
General information
- Antichamber Website
- Steam Community Discussions
- Antichamber FAQ by Developer on Steam Community Discussions page for Antichamber
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Essential improvements
Skip Unreal Engine video
Instructions |
---|
Game data
Configuration files location
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- Many common resolutions are not available on the options menu.
Instructions |
---|
High frame rate
- Forces standard V-sync on regardless of in-game setting, which prevents Adaptive V-sync, causes drops to 60FPS almost constantly. (aka stuttering)
Instructions |
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Input settings
Remapping
Instructions |
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Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D |
Issues unresolved
Crash when drawing loops or cubes
- From the developer: "I am aware that the algorithm for this can go a bit crazy and cause the game to crash if you try to do it with large or dense structures."[2]
Issues fixed
Crashes at Unreal logo
Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.0 | OS X and Linux only. |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2, Vista, 7 | |
Processor (CPU) | 2.0+ GHz or better | Dual Core |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GeForce 8000 series or higher DirectX 9.0c compatible Shader model 3.0 support |
References
- ↑ Antichamber FAQ - Steam Community Discussions for Antichamber
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedIssues