Difference between revisions of "Star Trek: The Next Generation - Klingon Honor Guard"
From PCGamingWiki, the wiki about fixing PC games
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|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
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+ | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = | ||
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|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = |
Revision as of 02:36, 19 September 2015
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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Developers | |
---|---|
MicroProse | |
Engines | |
Unreal Engine|Unreal Engine 1|Unreal Engine | |
Release dates | |
Windows | February 9, 1998 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Only rare 2nd hand copies available |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | The only method of connecting to online games. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | Added in 1.1 patch. |
OpenGL | 1.1 | |
Glide | 2 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 95 | |
Processor (CPU) | Pentium MMX 166 MHz | Pentium II 266 MHz |
System memory (RAM) | 32MB RAM | 128MB RAM |
Hard disk drive (HDD) | 6 | |
Video card (GPU) | 2MB of VRAM | 3dfx Voodoo2 |