Difference between revisions of "Dead or Alive 5 Last Round"
From PCGamingWiki, the wiki about fixing PC games
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+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = unknown | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = hackable | ||
+ | |nvidia 3d vision notes = Use [http://helixmod.blogspot.co.nz/2015/04/dead-or-alive-5-last-round.html Helix Mod: Dead or Alive 5 Last Round]. | ||
+ | |tridef 3d = unknown | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = unknown | ||
+ | |iz3d notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |creative senz3d = | ||
+ | |creative senz3d notes = | ||
+ | |leap motion controller = | ||
+ | |leap motion controller notes= | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |razer hydra = | ||
+ | |razer hydra notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
}} | }} | ||
Revision as of 05:11, 15 April 2015
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Developers | |
---|---|
Team Ninja | |
Publishers | |
Koei Tecmo | |
Release dates | |
Windows | March 30, 2015 |
Key points
- Does not include the soft engine, enhanced particle effects, and extra stages added in the PlayStation 4 version.[1][2][3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/311730/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/311730/pfx/[Note 1] |
- Players whose Community IDs include the following characters may encounter problems saving game data:
? / : * " < >
. Game data may not save or load properly if the Community ID is changed after a game is saved.[4]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | As stated by the official FAQ.[5] |
Video settings
- Video settings can only be changed via the configuration tool.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese | ||||
Korean | ||||
Traditional Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | |||
LAN play | ||||
Online play | Scheduled to be added via patch within three months of release. |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | Use Helix Mod: Dead or Alive 5 Last Round. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista, 7 SP1, 8, 8.1 | 7 SP1, 8, 8.1 |
Processor (CPU) | Intel Core i7 870 | Intel Core i7 2600 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | 1 GB of VRAM | 1.5 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (311730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.