Difference between revisions of "Dead Rising 3"
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Revision as of 11:10, 12 October 2014
Developers | |
---|---|
Capcom Vancouver | |
Publishers | |
Capcom | |
Engines | |
Forge | |
Release dates | |
Windows | September 5, 2014 |
Dead Rising | |
---|---|
Dead Rising 2 | 2010 |
Dead Rising 2: Off the Record | 2011 |
Dead Rising 3 | 2014 |
Dead Rising | 2016 |
Dead Rising 4 | 2016 |
Key points
- PC Port Report by TotalBiscuit
- Capcom has offered some support for crashing.
- Frame rate is capped at 30 FPS by default[1] although this can easily be removed -- see High frame rate.
- Currently considered as an overly taxing and badly optimized port.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
GamersGate | ||||
Steam |
- All versions require Steam.
DLC and expansion packs
- Includes all Xbox One story DLC at no additional charge.
- The latest Xbox One DLC, Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α, is currently an Xbox One exclusive.[2]
Name | Notes | |
---|---|---|
Operation Broken Eagle | ||
Fallen Angel | ||
Chaos Rising | ||
The Last Agent |
Essential improvements
SLI support
- By default the NVIDIA profile does not have SLI compatibility bits for the game. If you have a SLI setup on your computer and would like to improve your general performance you might want to enable SLI support.
Instructions |
---|
Note: Some random guy (me) says "I used SLI compatibility bits (DX1x) to 0x00000004 (Need For Speed: The Run etc) and I don't get any flickering." ^^ Regarding the above comment of using NFS: The Run SLI profile, I found that using that profile didn't actually enable SLI and it was only using one video card.
Field of view (FOV)
The latest version of Flawless Widescreen has a plug-in for Dead Rising 3 that can be used to increase the game's field of view. At 47, the default FOV for this game is very low.
Game data
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/265550/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
High frame rate
Instructions |
---|
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Issues fixed
Random desktop crashes
Nvidia Optimus Switchable Graphics
Update to 344.11 drivers or later to resolve this issue.
Issues unresolved
Performance issues
The game performs poorly on most of the last gen GPUs, and needs proper optimization.
Issues fixed
Crash on boot issue
Instructions |
---|
System requirements
- Only 64-bit systems are supported.
Windows Minimum Recommended Operating system (OS) 7 7 Processor (CPU) Intel Core 2 Quad Q9550 running at 2.83 GHz Intel Core i5-4570 running at 3.20GHz or equivalent AMD CPU System memory (RAM) 6 GB 8 GB Hard disk drive (HDD) 30 GB Video card (GPU) Nvidia GeForce GTX 570
AMD Radeon HD 7870
DirectX 11 compatibleNvidia GeForce GTX 670
AMD Radeon 7970
2 GB of VRAM
DirectX 11 compatibleNotes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/265550/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (265550) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Notes regarding Steam Play (Linux) data: