Difference between revisions of "Ridge Racer Unbounded"
From PCGamingWiki, the wiki about fixing PC games
m (→Save game data location: updated path(s)) |
(added Network section (most details unknown)) |
||
Line 122: | Line 122: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | }} | ||
+ | |||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = | ||
+ | |local play players = | ||
+ | |local play notes = | ||
+ | |lan play = unknown | ||
+ | |lan play players = | ||
+ | |lan play notes = | ||
+ | |online play = true | ||
+ | |online play players = | ||
+ | |online play notes = | ||
+ | |local co-op = | ||
+ | |local co-op players = | ||
+ | |local co-op notes = | ||
+ | |lan co-op = | ||
+ | |lan co-op players = | ||
+ | |lan co-op notes = | ||
+ | |online co-op = | ||
+ | |online co-op players = | ||
+ | |online co-op notes = | ||
+ | |hot-seat = | ||
+ | |hot-seat players = | ||
+ | |hot-seat notes = | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = | ||
+ | |matchmaking notes = | ||
+ | |p2p = | ||
+ | |p2p notes = | ||
+ | |dedicated = | ||
+ | |dedicated notes = | ||
+ | |self-hosting = | ||
+ | |self-hosting notes = | ||
+ | |direct ip = | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
}} | }} | ||
Revision as of 03:14, 23 June 2014
Developers | |
---|---|
Bugbear Entertainment | |
Publishers | |
Namco Bandai Games | |
Release dates | |
Windows | March 27, 2012 |
Ridge Racer | |
---|---|
Ridge Racer Unbounded | 2012 |
Ridge Racer Driftopia | Cancelled |
Key points
- PC version offers very limited options menu and doesn't allow to rebind keys.
- Steam overlay is poorly implemented into the game and doesn't stop a game from performing an action, when a key is pressed.[1]
General information
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
- All versions require Steam.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/202310/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/202310/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Issues fixed
Vsync stuttering
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista SP2 32-bit, 7 | |
Processor (CPU) | Dual Core Athlon x2 2.6 GHz or Intel Equivalent | |
System memory (RAM) | ||
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | ATI Radeon 4850 or higher NVIDIA GeForce 8800 GT or higher 512 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (202310) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.