Talk:Max Payne 2: The Fall of Max Payne
- (cur prev topic) 15:28, 10 July 2024 . . Markie (talk | contribs) commented on "Updated Anti-Aliasing Settings" (I made a post about the most appropriate AA compatibility flag for the game with the widescreen fix and d3d8to9 on Guru3D not too long ag...) . . +406
- (cur prev topic) 08:24, 10 July 2024 . . Discoursestu (talk | contribs) commented on "Updated Anti-Aliasing Settings" (The anti-aliasing settings for nVidia Profile Inspector did not work for me. I'm not sure if it's because I'm using the definitive fix-pa...) . . +375
- (cur prev topic) 13:44, 22 May 2024 . . Mikalaj (talk | contribs) edited a post on "Skip Launcher issue" . . +90
- (cur prev topic) 11:03, 22 May 2024 . . Mikalaj (talk | contribs) commented on "Skip Launcher issue" (Can confirm that this is still the case, using the launcher is required for some of the settings to load properly, for example the textur...) . . +169
- (cur prev topic) 15:08, 29 January 2024 . . Plok (talk | contribs) commented on "Still not available on Steam in France" (Confirmed: https://steamdb.info/sub/597/info/ Corrected article.) . . +65
- (cur prev topic) 20:12, 28 January 2024 . . Pikes (talk | contribs) commented on "Still not available on Steam in France" (Unlike what the page says, it's not purchasable worldwide on Steam. I have the notice: "This item is currently unavailable in your region...) . . +248
- (cur prev topic) 18:13, 11 September 2023 . . Deton24 (talk | contribs) edited a post on "Is the version of EAX 2.0 or 3.0?" . . +36
- (cur prev topic) 18:12, 11 September 2023 . . Deton24 (talk | contribs) commented on "Is the version of EAX 2.0 or 3.0?" (eax.dll in the game has version 3.0.1.0. Maybe on previous stages of development they supported 2.0 hence the mistake in game text in lau...) . . +470
- (cur prev topic) 13:39, 30 August 2023 . . Averygoodperson (talk | contribs) commented on "Is the version of EAX 2.0 or 3.0?" (The game claims that the version is 2, however the dll file's version is 3.0.) . . +77
- (cur prev topic) 15:40, 15 October 2021 . . 37.29.88.140 (talk) commented on "Skip Launcher issue" (The -nodialog key works for me with the Steam version, but it causes the game to ignore the graphics settings made in that dialog. Either...) . . +275
- (cur prev topic) 22:17, 2 November 2020 . . Deton24 (talk | contribs) commented on "Max Payne 2: Fixing the Payne - mod unavaiable" (https://gtaforums.com/topic/892641-relmp-max-payne-fixing-the-payne/) . . +68
- (cur prev topic) 20:47, 15 October 2020 . . Thejorro (talk | contribs) edited a post on "120 fps should be a green checkmark" . . +201
- (cur prev topic) 20:46, 15 October 2020 . . Thejorro (talk | contribs) edited a post on "120 fps should be a green checkmark" . . +48
- (cur prev topic) 08:57, 15 October 2020 . . Thejorro (talk | contribs) commented on "120 fps should be a green checkmark" (Unlike most games where physics can break over 60 fps in significant and detrimental ways, it seems to have an extremely minor effect in...) . . +409
- (cur prev topic) 19:03, 8 October 2020 . . 2a01:110f:1424:0:a196:9df3:34c0:3258 (talk) commented on "Max Payne 2: Fixing the Payne - mod unavaiable" (The wiki pages links to mod "Max Payne 2: Fixing the Payne", which is unavaiable under the link provided by the creator. Does anybody has...) . . +211
- (cur prev) 18:49, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 16:27, 8 May 2015 . . PlayaOfGames (talk | contribs) commented on "It seems to be capped at 60 fps on my end" (Oh thanks but i am useing amd but i'll check the amd catlyest control panel and see if that fixs it or not thanks for the help.) . . +128
- (cur prev topic) 09:39, 8 May 2015 . . Keith (talk | contribs) commented on "It seems to be capped at 60 fps on my end" (The game just has Vsync enabled, so it's capping at your monitor's refresh rate. If you disable Vsync in your driver (on Nvidia it would...) . . +229
- (cur prev topic) 09:24, 8 May 2015 . . PlayaOfGames (talk | contribs) commented on "It seems to be capped at 60 fps on my end" (Anyone???) . . +9
- (cur prev topic) 06:58, 7 May 2015 . . PlayaOfGames (talk | contribs) commented on "It seems to be capped at 60 fps on my end" (Am I the only one getting this or is it really capped cuz i got a 60 hz montier cuz i am maxing it out 1080p but i also don't have vsync...) . . +270