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User talk:Silarious

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Rose (talkcontribs)

Please familiarize yourself with the concept of edit warring. Repeatedly undoing a detailed request for citation without providing a reference to back the claim, or a new explanation to address the issue does nothing for building the wiki through accuracy and verifiability. As mentioned in my edit summary, the source that you keep adding does not even touch on ultrawide, and Vert- scaling does not automatically translate in no ultrawide support. Some gamers are content with a decrease in FOV.

Silarious (talkcontribs)

The setting of having FOV apply to the Y axis of the screen means that ultrawide monitors have the proper FOV displayed on their screen, without it they have the top and bottom portions of their vision removed because of the aspect ratio of their monitor. I am fully aware of the edit war but the link sent very clearly shows a feature being removed that is essential for ultrawide support.

Furthermore is was incorrect to say the game had ultrawide support from the very beginning because it does not, the UI does not properly scale or fit to alternate aspect ratio monitors. So disregarding the Y Screen axis change the game still does not have Ultrawide and there is no way to add a citation to a thing that was never in existence.

If the only requirement for the "Ultrawide Support" is that the game doesn't crash or fail to work with alternate resolutions then fine but its improper to say ultrawide is "Supported" when the experience of the player is drastically disadvantaged.

Rose (talkcontribs)

Your or mine assessment of the vertical parity of FOV may be that it is essential but there are ultrawide users who think otherwise. AlRayes of Ultrawide Benchmarks, cheswick of Ultrawide Master Race and other users who review ultrawide games have classified some games with vert- scaling as native ultrawide support. In some games where the base FOV at 16:9 is above 90, a decrease may not be as noticeable unless directly compared.

The goal of the wiki is to inform and we should give the reader the tools to make an informed choice by providing useful references and notes. The consensus on vert- scaling has been to set the feature to limited as long as the game is fully playable, and note the scaling (as seen here and in many other UE4 articles). There are few games that support ultrawide flawlessly in that there are no black bars anywhere, the UI is spanned and there is no decrease in FOV anywhere in the game.

Rose (talkcontribs)

When making notes, try to imagine not having the game and whether the note would tell you exactly what to expect. As opposed to saying that the UI is buggy and misplaced, be more specific and detail the issues. Is it a matter of centered UI? Are some of the elements spanned while others are centered? Are any of them cropped to the point of being inaccessible and preventing from experiencing the game? These are the kinds of questsions that should be answered by the note. In some instances providing a screenshot either as a comment for a self-reference or right in the article (depending on the value) is necessary.

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