User:ThatOneReaper/Graveyard
- This section is for leftover wiki code that I don't have a place to put in. For all purposes, the code here is outdated and abandoned
Editing Guide
Embedded file
Syntax
[[File:File name| Size | Alignment | Format | Caption ]]
Example
The main method of displaying images on a page. They are normally placed at the top of the relevant section.
Embedded file section breakdown
Section | Definition | Notes |
---|---|---|
File name | The name of the image file. | The file extension must be included. |
Size | The size that the image will be displayed in (in pixels or px). | 290px is the standard size for all images. Other values are rarely used. |
Alignment | The position of the image. Possible values are "left", "center", "right", and "none". | "right" is the standard value for all images. The other values are rarely used, if ever. |
Format | The border styling of the image. Possible values are "framed", "frameless", "thumbnail", and "none". | "thumbnail" is the standard value for all images. The other values are rarely used, if ever. |
Caption | A sentence or two to identify and describe the image. | See Caption layout. |
The Series Sidebar (DLC row)
- Downloadable Content (DLC) row. A row for major expansions and DLC available for a particular game. Note that it should always reside directly underneath the main game it is for.
{{Seriesbox/dlc|The Game: Editing Reloaded}}
General rules
- Games should be ordered on first PC release date (oldest to newest).
- This also applies for DLC
- If an expansion is standalone (i.e. does not require the base game to function), it should be considered a separate game and listed as a full title.
- As mentioned earlier, only major expansions and DLC should be listed in the sidebar. The following are considered "major":
- Retail expansions
- Digital expansions
- Map packs
- Naming conventions for the table:
- Full game: Use full title.
- Retail expansions: Use full title.
- Any digital expansions/content: Use only main title (ex.
Call of Duty: Ghosts - Nemesis
becomesNemesis
).
- Some franchises are too large to fit onto one table (ex. Star Wars). Narrow in on what sub-series a collection of games follow.
- A new game in a series should only be added in if it has been confirmed that it will be released on the PC (either Windows, OS X, or Linux).
- New major DLC for a game should only be added in when it has been officially released.
- While not common, fan games and major mods for a series can be added in if it is worth mentioning. Ask a mod before editing it in.
Multiplayer Types table
Syntax
{{Network/Multiplayer |local play = |local play players = |local play notes = |lan play = |lan play players = |lan play notes = |online play = |online play players = |online play notes = |local co-op = |local co-op players = |local co-op notes = |lan co-op = |lan co-op players = |lan co-op notes = |online co-op = |online co-op players = |online co-op notes = |hot-seat = |hot-seat players = |hot-seat notes = |asynchronous = |asynchronous notes = }}
Example
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | |||
Online play | 64 | |||
Asynchronous multiplayer |
The first table of the section, it handles all the multiplayer gameplay types available.
The majority of the fields are split up into two major categories:
- Play: Normal multiplayer (i.e. head to head, player vs. player. Also called PvP).
- Coop: Cooperative mode (i.e. players work together, player vs. environment. Also called PvE).
After that, they are split up again into 3 sub-categories:
- Local: The mode can be played on a single system.
- LAN: The mode can be played on a Local Area Network (or LAN).
- Online: The mode can be played on the Internet with other users.
All that remains are two alternate gameplay setups:
- Hot-seat: Multiplayer can be played with a single keyboard/mouse combo or controller. Also known as "Pass-and-Play".
- Asynchronous: Multiplayer is turn-based (i.e. gameplay is not in real-time).
General rules
- Fill in only the fields that apply to the game.
- If a game has either LAN or Online support, both the LAN and Online rows need to be filled in for that particular gameplay type.
- Ex. If the game has support for online coop, fill in the the LAN Coop and Online Coop rows.
- If a game only has Local support, the LAN and Online rows for that particular gameplay type will be set to "false".
- If a game has either LAN or Online support, both the LAN and Online rows need to be filled in for that particular gameplay type.
- The Players field for each row displays the maximum amount of players that particular network setup can support.
- Do not provide range values (i.e. 1-32).
- Some games require dedicated servers to hit the true max player count.
- Ex. Creating a multiplayer game in-game will allow the max player count to be only 16, while a dedicated server run externally can support up to 64.
- If a gameplay type is restricted to a specific mode (ex. LAN Coop can only be played on Horde Mode), provide the name of the mode in the notes field.