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Topic on Talk:Atomic Heart

Summary by Aemony

Both User:Yobson and I have tested the game over on the Discord and failed to note any presence of actual mouse acceleration in the game.

It would seem that some users are mistaking the abnormally high mouse sensitivity for mouse acceleration.

The solution is to turn down the mouse sensitivity by like a ton. On my 250 Hz 1600 DPI mouse, I had to turn it down to 15% to get anything close to regular movement, and I imagine users with higher mouse polling rates needs to turn it down even further -- probably using both the X and Y axis sensitivity sliders on top of the general mouse sensitivity slider the game has.

Lettuceimprovegames (talkcontribs)

In the page's history I can see that User:Mrtnptrs has removed edit(s) which provide a fix for the game's mouse acceleration.

The user removed this information because it is "included on the UE4 glossary page linked below the video table".

The only information on the page about mouse acceleration now states "Forced on by default, with no way in-game to disable it." which while "technically" true is not helpful to players in any way when a solution exists.

I **strongly** disagree with this. This is the polar opposite of good practice.

The average visitor is not going to see the "UE4 glossary page."

The average visitor is not going to assume that the UE4 glossary page contains mouse acceleration fixes.

The average visitor is not even going to know that the UE4 glossary page exists, or is relevant to this game.

At the time of writing, there is a comment on a Reddit post with 183 upvotes which **directly expresses confusion at this page** because of the reasons I listed above: https://old.reddit.com/r/pcgaming/comments/117ypip/psa_for_atomic_heart_use_this_link_to_learn_how/j9esksk/

Lettuceimprovegames (talkcontribs)

As far as I know User:Mrtnptrs is NOT a moderator or an admin on this site.

Therefore I'm going to restore the changes because they clearly, objectively provide value to readers.

Yobson (talkcontribs)

seems pretty silly to remove it, when i have an issue with a game i usually search it up here on pcgamingwiki first to find the fix since that's what i've come to expect from the site. that's what i did when i was looking for a fix to begin with and then searched google since it wasn't on here and found a steam guide on how to fix it, at no point did i think about checking the UE4 glossary page for the fix. once i found it i came back here and added it so others who do the same as me and come check here first can easily find it only for it to be removed 20 mins later.

Mrtnptrs (talkcontribs)

Also explained it here already: https://www.pcgamingwiki.com/w/index.php?title=Topic:Xd1clvgav2sc3tlr&topic_showPostId=xd1clvgav6qebxjz&fromnotif=1#flow-post-xd1clvgav6qebxjz "Those mentions should be removed as stated already: those fixes are already included on the UE4 glossary page linked to under the Video table. This has been agreed upon and discussed many times in our Discord. Please go there to dispute this decision if you disagree." Fixes already included on that glossary page should not be included again on the page as it is a literal copy. I can't help sadly that someone linked to it. It is the PCGW normal way of working to not include it againn on game pages. If in disagreement, please take it up with the higher-ups in our PCGW Discord.

Aemony (talkcontribs)

Mouse smoothing isn't the same as mouse acceleration. They're somewhat related but quite different in what they deal with.

I'm downloading the game myself atm to take it for a test spin and will make the necessary changes to the page when I have done so.

As it stands though, the supposed fix of using bEnableMouseSmoothing is unlikely to actually remove mouse acceleration since, well, acceleration != smoothing. And PCGW doesn't actually track/cover the presence of mouse smoothing. This is generally because it haven't often been deemed a major concern and some in fact prefer it over not since it removes minor jittery mouse movements from affecting overall aim.

Anyway, we'll see where we land once I have been able to test the game out myself.

Kaminari (talkcontribs)

To quote the Soviet hero of the game: "what a godamn clusterfuck".

Mrtnptrs (talkcontribs)

I most like the very weird "Squirt your polymer inside me" quote haha

Aemony (talkcontribs)

Both User:Yobson and I have tested the game over on the Discord and failed to note any presence of actual mouse acceleration in the game.

It would seem that some users are mistaking the abnormally high mouse sensitivity for mouse acceleration.

The solution is to turn down the mouse sensitivity by like a ton. On my 250 Hz 1600 DPI mouse, I had to turn it down to 15% to get anything close to regular movement, and I imagine users with higher mouse polling rates needs to turn it down even further -- probably using both the X and Y axis sensitivity sliders on top of the general mouse sensitivity slider the game has.