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Difference between revisions of "Vanquish"

From PCGamingWiki, the wiki about fixing PC games
Line 84: Line 84:
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = As of now enemies tend to do more damage on higher framerates.<ref name="NeoGAF FPS">[http://www.neogaf.com/forum/showthread.php?t=1380816&page=1 Vanquish PC: 'Hidden' additional challenge from playing on higher framerates - NeoGAF]</ref> See [https://community.pcgamingwiki.com/files/file/894-vanquish-damage-fix/ Vanquish Damage Fix].
+
|60 fps notes              = As of now enemies tend to do more damage on higher framerates.<ref name="NeoGAF FPS">[http://www.neogaf.com/forum/showthread.php?t=1380816&page=1 Vanquish PC: 'Hidden' additional challenge from playing on higher framerates - NeoGAF]</ref> See [https://pcgamingwiki.com/wiki/Vanquish#Damage_taken_is_increased_when_the_game_is_running_at_higher_framerates Issues Fixed].
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = See [https://community.pcgamingwiki.com/files/file/894-vanquish-damage-fix/ Vanquish Damage Fix]. The game appears to default the monitor's refresh rate to 60 hz; on high refresh rate monitors this can result in reduced smoothness even if the internal GPU render shows a high fps. Manually resetting the monitor's refresh rate solves this issue.
+
|120 fps notes              = See [https://pcgamingwiki.com/wiki/Vanquish#Damage_taken_is_increased_when_the_game_is_running_at_higher_framerates Issues Fixed]. The game appears to default the monitor's refresh rate to 60 hz; on high refresh rate monitors this can result in reduced smoothness even if the internal GPU render shows a high fps. Manually resetting the monitor's refresh rate solves this issue.
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  

Revision as of 01:33, 30 May 2017

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Template:Infobox game/row/winporter
Vanquish
Vanquish cover
Developers
Platinum Games
Publishers
Sega
Engines
Platinum Engine
Release dates
Windows May 25, 2017
Vanquish on Wikipedia

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Amazon.com
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/460810/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/460810/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Template:Video settings

Use the -monitor 2 (or any number in a multi-monitor setup) command line argument to set the default monitor.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
Italian
German
Spanish
Japanese

Issues fixed

Damage taken is increased when the game is running at higher framerates

When running the game above 30 fps, you're taking more damage from enemy fire. Notice the amount of hits and staggers until automatic AR mode is triggered: 30 fps vs 144 fps[1]
Instructions

Issues unresolved

Motion Blur cannot be disabled

Setting in options menu has no effect.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3
System memory (RAM) 4 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) Nvidia GeForce 460
AMD Radeon 5670
1 GB of VRAM
DirectX 9 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Cite error: Invalid <ref> tag; no text was provided for refs named NeoGAF FPS