Difference between revisions of "Toy Story 2: Buzz Lightyear to the Rescue"
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{{Fixbox|description=[[Frame rate capping|Cap frame rate]] to 30 FPS.|ref=<ref>[https://github.com/RibShark/ToyStory2Fix/issues/2#issuecomment-478752558 Boss Emperor Zurg PC Speed Glitch · Issue #2 · RibShark/ToyStory2Fix]</ref>|fix= | {{Fixbox|description=[[Frame rate capping|Cap frame rate]] to 30 FPS.|ref=<ref>[https://github.com/RibShark/ToyStory2Fix/issues/2#issuecomment-478752558 Boss Emperor Zurg PC Speed Glitch · Issue #2 · RibShark/ToyStory2Fix]</ref>|fix= | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} Emperor Zurg can still be beaten at 60 FPS, the way to do this is by getting him cornered and trapped between | + | {{ii}} Emperor Zurg can still be beaten at 60 FPS, the way to do this is by getting him cornered and trapped between two corner walls. Once he is cornered, charge up Buzz's spin attack, release the spin attack, quickly jump forward and pull back, otherwise Buzz will fall down. Repeat this until he is defeated. |
{{ii}} An alternative solution is to use a program to limit the CPU usage and make it not go above 1 Ghz with BSE (Battle Encoder Shirase).}} | {{ii}} An alternative solution is to use a program to limit the CPU usage and make it not go above 1 Ghz with BSE (Battle Encoder Shirase).}} |
Revision as of 09:07, 27 February 2020
Developers | |
---|---|
Traveller's Tales | |
Publishers | |
Activision | |
Release dates | |
Windows | November 22, 1999 |
Mac OS (Classic) | November 28, 1999 |
Toy Story | |
---|---|
Subseries of Pixar | |
Disney's Animated Storybook: Toy Story | 1996 |
Toy Story | 1996 |
Toy Story 2: Buzz Lightyear to the Rescue | 1999 |
Buzz Lightyear of Star Command | 2000 |
Toy Story Mania! | 2010 |
Toy Story 3: The Video Game | 2010 |
Toy Story: Smash It! | 2013 |
Toy Story Drop! | 2019 |
Key points
- Has problems running on modern machines without patches. See Issues fixed and Issues unresolved.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | See Bypass disc check |
Essential improvements
Toy Story 2 Fix
- Fixes many issues with the game, allows the copyright screen to be skipped immediately and adds widescreen support.
Install the Toy Story 2 Fix |
---|
|
Bypass disc check
Edit registry entries[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 3] |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\ToyXXX.sav[Note 3] |
Mac OS (Classic) |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Background music distortion
- After an unspecified amount of time, the background music will become distorted. Pausing and un-pausing the game will fix it, but restarts the music.
Issues fixed
"Unable to enumerate a suitable device" error
- Fixes many issues with the game, allows the copyright screen to be skipped immediately and adds widescreen support.
Install the Toy Story 2 Fix |
---|
|
Use dgVoodoo[2] |
---|
|
Patch game executable[3] |
---|
|
Slowdown on modern machines
Install the Toy Story 2 Fix |
---|
|
Emperor Zurg Bug
- With modern hardware, on level 12 the boss fight with Zurg is almost impossible. He will always be too far away to hit him with a spin attack.[4]
Cap frame rate to 30 FPS.[5] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Command line arguments
- See command line arguments on how to use the following options.
Parameter | Description |
---|---|
-high | Forces FMV scenes to be played in 16bpp ("high color"). If not specified and the game detects a sufficiently fast CPU the FMV scenes are played in 32bpp. |
-log | Creates a log file at <path-to-game>\toy2.log |
-mpeg | Disables FMV scenes. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, ME, XP |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium 200 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 60 MB | 180 MB |
Video card (GPU) | 4 MB of VRAM DirectX 8 compatible | 8 MB of VRAM |
Notes
- ↑ The directory name CD is chosen out of convenience. Any name or directory will work, as long as it is keep consistent.
- ↑ 2.0 2.1 replace <path-to-game> with the full path of your installation folder.
- ↑ 3.0 3.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ No-CD HDD Support · Issue #1 · RibShark/ToyStory2Fix
- ↑ https://www.speedrun.com/toys2/thread/mh6ev/1 (July 2016)
- ↑ https://www.speedrun.com/toys2/thread/mh6ev/3 (December 2016)
- ↑ GameFAQs - Help! I can't beat Emperor Zurg on level 12. Is there a glitch?
- ↑ Boss Emperor Zurg PC Speed Glitch · Issue #2 · RibShark/ToyStory2Fix