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Topic on Talk:The Last of Us Part I

  • (cur prev topic) 16:06, 1 April 2023 . . Dgrdsv (talk | contribs) commented on "1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it." (Ok, I'll try one last time. "A texture's maximum degree of anisotropy is specified independent from the texture's minification and magnif...) . . +1,396
  • (cur prev topic) 16:19, 31 March 2023 . . Mrtnptrs (talk | contribs) commented on "1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it." (I think the sources you provided are Unity's internal-settings-specific and not talking about AF as a whole. But to make this fully clear...) . . +576
  • (cur prev topic) 15:42, 31 March 2023 . . Dgrdsv (talk | contribs) edited a post on "1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it." . . +186
  • (cur prev topic) 15:39, 31 March 2023 . . Dgrdsv (talk | contribs) commented on "1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it." (What? If you can't see the difference then there is no difference. It's that simple. And AF 1x equals no AF (whether that means bilinear...) . . +398
  • (cur prev topic) 13:09, 31 March 2023 . . SargeCassidy (talk | contribs) edited a post on "1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it." . . -16
  • (cur prev topic) 13:08, 31 March 2023 . . SargeCassidy (talk | contribs) commented on "1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it." (As [User:Mrtnptrs|Mrtnptrs] said, AF 1x does not equal Bilinear. Just because you can't see the difference between bilinear and 1x AF, it...) . . +174
  • (cur prev topic) 11:48, 31 March 2023 . . Dgrdsv (talk | contribs) commented on "1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it." (It's the same as off. AF 1x gives you the same filtering as just bilinear because it doesn't increase the sampling of blf/tlf - hence why...) . . +337
  • (cur prev topic) 08:41, 30 March 2023 . . Mrtnptrs (talk | contribs) commented on "1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it." (Asked it in the PCGW Discord's #articles channel and it indeed still applies AF: 1x (8 texels), 2x (16 texels), 4x (32 texels), 8x (64 te...) . . +511
  • (cur prev topic) 07:56, 30 March 2023 . . Mrtnptrs (talk | contribs) commented on "1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it." (https://developer.arm.com/documentation/102449/0100/Texture-filtering seems to suggest otherwise. As I'm not 100% sure, I'm asking this i...) . . +158
  • (cur prev topic) 23:49, 29 March 2023 . . Dgrdsv (talk | contribs) commented on "1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it." (No, it's not. The number there is by how much the sampler increase the number of texture fetches along an axis in case when the polygon i...) . . +240
  • (cur prev topic) 08:45, 29 March 2023 . . Mrtnptrs (talk | contribs) commented on "1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it." (Sorry, it is still some form of AF, even if it is minor. So still sadly no way to FULLY disable it :( So, if we want to stick to the fact...) . . +175
  • (cur prev topic) 01:46, 29 March 2023 . . Dgrdsv (talk | contribs) commented on "1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it." (1x anisotropic filtering is basically no anisotropic filtering. So that's an option to disable it.) . . +98