Topic on Talk:Hitman 2: Silent Assassin
- (cur prev topic) 18:14, 10 August 2015 . . Suicide machine (talk | contribs) commented on "Widescreen Hex Editing" (I missed that, but it doesn't matter much, as it doesn't seem to be related to FOV values.) . . +90
- (cur prev topic) 17:41, 10 August 2015 . . Mirh (talk | contribs) commented on "Widescreen Hex Editing" (Mhh, I don't know if you noticed GOG executable is packed. See the other discussion in this talk page) . . +103
- (cur prev topic) 16:47, 10 August 2015 . . Suicide machine (talk | contribs) commented on "Widescreen Hex Editing" (Assuming there weren't any upgrades since GOG version was uploaded to TPB -> address: 00001779 (no, I'm not going to buy like a 3rd copy...) . . +158
- (cur prev topic) 15:32, 10 August 2015 . . RaTcHeT302 (talk | contribs) commented on "Widescreen Hex Editing" (Ah, 8 bits. I didn't realize that's what I had to look for.) . . +11
- (cur prev topic) 14:55, 10 August 2015 . . Suicide machine (talk | contribs) commented on "Widescreen Hex Editing" (D8F189411CC7412C0000803F894130894134894 It's actually a float value representing 1.0. Here: http://www.h-schmidt.net/FloatConverter/IEEE7...) . . +324
- (cur prev topic) 12:17, 10 August 2015 . . RaTcHeT302 (talk | contribs) commented on "Widescreen Hex Editing" (I already knew that's the FOV, but I don't know how to translate it into Decimal.) . . +81
- (cur prev topic) 10:58, 10 August 2015 . . Mirh (talk | contribs) commented on "Widescreen Hex Editing" (Adjusting RenderD3D.dll, hitman2.exe, config.exe for resolution is pretty straightforward once you have this table What I still miss is h...) . . +412
- (cur prev topic) 10:54, 10 August 2015 . . RaTcHeT302 (talk | contribs) commented on "Widescreen Hex Editing" (As in, what does this achieve? http://i.imgur.com/9lex85F.png http://i.imgur.com/gZysR1W.png) . . +61
- (cur prev topic) 10:42, 10 August 2015 . . RaTcHeT302 (talk | contribs) commented on "Widescreen Hex Editing" (-Actually I knew this-) . . +69
- (cur prev topic) 10:41, 10 August 2015 . . RaTcHeT302 (talk | contribs) commented on "Widescreen Hex Editing" (Actually maybe I should just keep fiddling around for a while longer, I just realized that in order to find the adress I wanted to I simp...) . . +182
- (cur prev topic) 09:39, 10 August 2015 . . RaTcHeT302 (talk | contribs) commented on "Widescreen Hex Editing" (I have no idea what this guy did. http://archive.hitmanforum.com/index.php/topic/59059-true-hitman-full-hd-quadrilogy-for-pc/) . . +125
- (cur prev topic) 03:28, 10 August 2015 . . Suicide machine (talk | contribs) commented on "Widescreen Hex Editing" (What is the issue exactly? Sidenote: I've written a simple program that allows for easy byte replacement (basically same rule as UniWS)....) . . +26
- (cur prev topic) 21:31, 9 August 2015 . . RaTcHeT302 (talk | contribs) commented on "Widescreen Hex Editing" (I honestly don't know.) . . +22
- (cur prev topic) 21:31, 9 August 2015 . . RaTcHeT302 (talk | contribs) commented on "Widescreen Hex Editing" (I honestly don't know.) . . +22
- (cur prev topic) 21:14, 9 August 2015 . . Mirh (talk | contribs) commented on "Widescreen Hex Editing" (Wasn't there even another solution?) . . +39
- (cur prev topic) 20:40, 9 August 2015 . . RaTcHeT302 (talk | contribs) commented on "Widescreen Hex Editing" (I am so confused as to how someone managed to get the widescreen stuff working for Hitman 2, it's so frustrating.) . . +113