Topic on Talk:Final Fantasy XIII
- (cur prev topic) 05:03, 7 August 2015 . . Anonymous (talk | contribs) commented on "XInput (non-)support" (Amusingly this is somewhat game-specific to FFXIII and FFXIII-2, and the source I referenced explains why (Knurek on NeoGAF), though you...) . . +1,567
- (cur prev topic) 19:36, 6 August 2015 . . Mirh (talk | contribs) commented on "XInput (non-)support" (Whatever your source for these info was, it wouldn't be bad to have similar behaviors explained in the glossary:controller talk page Anyw...) . . +280
- (cur prev topic) 09:48, 30 July 2015 . . Garrett (talk | contribs) commented on "XInput (non-)support" (The Steam topic from the reference was regarding x360ce. Essentially, this is not a game-specific issue. I removed the 360 controller rec...) . . +398
- (cur prev topic) 04:41, 30 July 2015 . . Anonymous (talk | contribs) commented on "XInput (non-)support" (I'm not sure what x360ce has to do with this, as I was talking about Windows driver issues (if you didn't understand my post that's fine)...) . . +298
- (cur prev topic) 03:26, 30 July 2015 . . Garrett (talk | contribs) commented on "XInput (non-)support" (The game is essentially working as intended. x360ce has no effect because it only targets those specific DLLs (it does not work with Dire...) . . +221
- (cur prev topic) 02:11, 29 July 2015 . . Anonymous (talk | contribs) commented on "XInput (non-)support" (Point taken. TBH I'm not 100% sure how to put it into easy to understand layman terms - I'll try my best to explain it here, maybe this i...) . . +1,192
- (cur prev topic) 23:16, 28 July 2015 . . Mirh (talk | contribs) commented on "XInput (non-)support" (You have a point. Though, the "solution" and the wording of the explanation in the issue fixed section is quite bad. Especially the "basi...) . . +374
- (cur prev topic) 15:38, 28 July 2015 . . Anonymous (talk | contribs) commented on "XInput (non-)support" (The reason this is here is because the Steam page advertises "A game controller using Xinput is recomended for this game" for the system...) . . +185