Hi, just letting you know that templates don't work like that. Only the standard rows will function. Non-standard details can go elsewhere. In this case I've moved your steps to the Essential improvements section on that page.
Topic on User talk:Sgt. Doom
Ok. Thanks.
I've refined the line. If I find anything useful for fixing the game in my Coalseced.ini file, I'll list it under the High Poly Chars.
Not what I meant by 'refining', what I meant was what CVar covers High Poly Characters? (don't have the game installed or I'd check myself)
- Most of the graphics setting can be fully edited by changing the pair in both graphics configs:
- [SystemSettings]
- StaticDecals=True
- DynamicDecals=True
- DecalCullDistanceScale=1.0
- DynamicLights=True
- DynamicShadows=True
- LightEnvironmentShadows=True
- CompositeDynamicLights=False
- DirectionalLightmaps=True
- MotionBlur=False
- DepthOfField=False
- AmbientOcclusion=True
- AmbientOcclusionHistory=False
- FXAA=FALSE
- FXAATechnique=1
- FXAAScale=9.5
- Bloom=True
- QualityBloom=True
- Distortion=False
- DropParticleDistortion=False
- SpeedTreeLeaves=True
- SpeedTreeFronds=True
- OnlyStreamInTextures=False
- LensFlares=True
- FogVolumes=True
- CascadedShadows=False
- FloatingPointRenderTargets=True
- Trilinear=True
- OneFrameThreadLag=True
- UseVsync=False
- UpscaleScreenPercentage=True
- Fullscreen=True
- AllowD3D10=True
- EnableHighPolyChars=True
- SkeletalMeshLODBias=0
- ParticleLODBias=0
- DetailMode=2
- ShadowFilterQualityBias=0
- MaxAnisotropy=16
- MaxMultisamples=1
- MinShadowResolution=8
- MaxShadowResolution=800
- MaxCascadedShadowResolution=2048
- ResX=1280
- ResY=720
- HighDef3DResX=0
- HighDef3DResY=0
- ScreenPercentageX=100.000000
- ScreenPercentageY=100.000000
- UseSimpleUpscaling=FALSE
- UpscaleSharpness=0.5
- SceneCaptureStreamingMultiplier=1.000000
- FoliageDrawRadiusMultiplier=1.000000
- ShadowTexelsPerPixel=1.500000
- CSMSplitDepthBiasScale=.7
- TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- [SystemSettingsEditor]
- StaticDecals=True
- DynamicDecals=True
- DynamicLights=True
- DynamicShadows=True
- LightEnvironmentShadows=True
- CompositeDynamicLights=False
- DirectionalLightmaps=True
- MotionBlur=False
- DepthOfField=False
- AmbientOcclusion=True
- AmbientOcclusionHistory=False
- FXAA=False
- Bloom=True
- QualityBloom=True
- Distortion=False
- DropParticleDistortion=False
- SpeedTreeLeaves=True
- SpeedTreeFronds=True
- OnlyStreamInTextures=False
- LensFlares=True
- FogVolumes=True
- CascadedShadows=True
- FloatingPointRenderTargets=True
- Trilinear=True
- OneFrameThreadLag=True
- UseVsync=False
- UpscaleScreenPercentage=True
- Fullscreen=False
- AllowD3D10=True
- EnableHighPolyChars=True
- SkeletalMeshLODBias=0
- ParticleLODBias=0
- DetailMode=2
- ShadowFilterQualityBias=0
- MaxAnisotropy=16
- MaxMultisamples=1
- MinShadowResolution=8
- MaxShadowResolution=800
- MaxCascadedShadowResolution=2048
- ResX=1172
- ResY=720
- HighDef3DResX=0
- HighDef3DResY=0
- ScreenPercentageX=100.000000
- ScreenPercentageY=100.000000
- UseSimpleUpscaling=FALSE
- UpscaleSharpness=0.5
- SceneCaptureStreamingMultiplier=1.000000
- FoliageDrawRadiusMultiplier=1.000000
- ShadowTexelsPerPixel=1.000000
- CSMSplitDepthBiasScale=.7
- TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
This is my graphics configuration.
Gracias
- This is the audio settings. I do not know what to make for this, but I need to descern if the game has surround sound.
- [ALAudio.ALAudioDevice]
- MaxChannels=32
- UseEffectsProcessing=True
- TimeBetweenHWUpdates=15
- MinOggVorbisDurationGame=20
- MinOggVorbisDurationEditor=4
- DeviceName=Generic Software
- Channels=64
- [HM_Engine.FmodAudioDevice]
- MaxChannels=96
- MinChannels=48
- MaxCodecs=64
- AudioMemoryPrimaryPool=0
- AudioMemoryPrimaryWavePool=0
- AudioMemorySecondaryWavePool=0
- NumStreamsMax=4
- StreamingBufferSize=98304
- SmartPanPreferPlayerTransitionTime=0.5
- MaxPlayerSmartPanRadius=3500
- BankLibraryUI=BL_HUD_INTERFACE
- SleepingComponentPlayInterval=0.25
- OcclusionCheckInterval=0.25
- NumVisualizationSamples=128
- AudioDriverOverride=0
- SilentChannelCullingThreshold=0.00063096
- MovieMixerPreset=SND_SoundConfig_p.GLB_BINK_LOADING_MUTE
- PauseMixerPreset=SND_SoundConfig_p.GLB_PAUSE
- MaxSourcesPlayedPerFrame=6
I've listed values and information in the tables and changed all the unknown to a certain statement.