Topic on User talk:Sgt. Doom
- (cur prev topic) 03:42, 25 February 2015 . . Sgt. Doom (talk | contribs) commented on "HighPolyChars" () . . +57
- (cur prev topic) 03:41, 25 February 2015 . . Sgt. Doom (talk | contribs) commented on "HighPolyChars" (This is the audio settings. I do not know what to make for this, but I need to descern if the game has surround sound. [ALAudio.ALAudioDe...) . . +916
- (cur prev topic) 03:21, 24 February 2015 . . Sgt. Doom (talk | contribs) commented on "HighPolyChars" (I've listed values and information in the tables and changed all the unknown to a certain statement.) . . +100
- (cur prev topic) 01:57, 24 February 2015 . . Sgt. Doom (talk | contribs) commented on "HighPolyChars" (Most of the graphics setting can be fully edited by changing the pair in both graphics configs: [SystemSettings] StaticDecals=True Dynami...) . . +5,103
- (cur prev topic) 01:57, 24 February 2015 . . ChaosBahamut (talk | contribs) commented on "HighPolyChars" (Gracias) . . +7
- (cur prev topic) 01:50, 24 February 2015 . . ChaosBahamut (talk | contribs) commented on "HighPolyChars" (Not what I meant by 'refining', what I meant was what CVar covers High Poly Characters? (don't have the game installed or I'd check myself)) . . +139
- (cur prev topic) 01:47, 24 February 2015 . . Sgt. Doom (talk | contribs) commented on "HighPolyChars" (I've refined the line. If I find anything useful for fixing the game in my Coalseced.ini file, I'll list it under the High Poly Chars.) . . +134
- (cur prev topic) 01:27, 24 February 2015 . . Sgt. Doom (talk | contribs) commented on "HighPolyChars" (Ok. Thanks.) . . +11
- (cur prev topic) 01:26, 24 February 2015 . . Garrett (talk | contribs) commented on "HighPolyChars" (Hi, just letting you know that templates don't work like that. Only the standard rows will function. Non-standard details can go elsewher...) . . +226