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Topic on Talk:Final Fantasy XIII

Removal of Radeon Pro reference

5
BONKERS (talkcontribs)

The reasoning here is that GeDoSaTo natively supports enabling EQAA for Nvidia cards via it's FFXIII specific configuration file.

Any Post-Processing or Post-Processing Anti Aliasing forced on top from Radeon Pro will only apply post resolve, so if your TV/Mon is 1080p and are rendering the game at 4k, it will only be applied after it is resolved back to 1920x1080.

Adding PPAA on top of MSAA is generally not a great idea. Both SMAA and FXAA will effectively reverse anti alias a lot of what MSAA does. The only way it will work well and resolve without major issues is if you are downsampling in conjunction. Problem being here that SMAA/FXAA from within GeDoSaTo for FFXIII are not supported yet. So RadeonPro doesn't have much use.

GeDoSaTo supports Post-Processing that is basically the same as SweetFX natively, that will apply pre-resolve at rendering resolution and before the UI pass.

Anonymous (talkcontribs)

Thanks for the explanation, now I know not to overstack AA with RadeonPro. BTW "EQAA for Nvidia cards" had me really confused at first until I read the GeDoSaTo notes (CSAA for NVIDIA and EQAA for AMD). Just making a note of that for future readersĀ :).

BONKERS (talkcontribs)

EQAA and CSAA are both parties equivalents. Though with Maxwell IIRC CSAA was removed.

But a differeniation is a good idea so people don't get confused.

Timothy Lottes, creator of FXAA used to have a blog post on Combining MSAA with FXAA and the problems with it, but he deleted all of his old post.

Mirh (talkcontribs)
BONKERS (talkcontribs)

Any potential reference did not seemed to be captured.

I will continue looking.

There is mention in a lot of the FXAA 4.0 blog posts (Which is an unreleased version of FXAA) about using a Spatial only filter that helps FXAA work on top of MSAA without issues for example