The reasoning here is that GeDoSaTo natively supports enabling EQAA for Nvidia cards via it's FFXIII specific configuration file.
Any Post-Processing or Post-Processing Anti Aliasing forced on top from Radeon Pro will only apply post resolve, so if your TV/Mon is 1080p and are rendering the game at 4k, it will only be applied after it is resolved back to 1920x1080.
Adding PPAA on top of MSAA is generally not a great idea. Both SMAA and FXAA will effectively reverse anti alias a lot of what MSAA does. The only way it will work well and resolve without major issues is if you are downsampling in conjunction. Problem being here that SMAA/FXAA from within GeDoSaTo for FFXIII are not supported yet. So RadeonPro doesn't have much use.
GeDoSaTo supports Post-Processing that is basically the same as SweetFX natively, that will apply pre-resolve at rendering resolution and before the UI pass.